US-Irak scandal + d20 Mod - CoC = Terrific scenario idea...

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Turanil said:
SPYCRAFT?

Let me suggest a new feat for secret agents. This a feat where the character's employer (secret agency) has a so bad reputation, that nobody will take it seriously, and believe its agents could do them any harm. Thus being underestimated, the secret agent gets a bonus to add to... well, I don't have the right idea here, but maybe some bonus to appear innocuous or whatnot...
I'm presuming that this comment is aimed at me. Why? I don't understand what your intention is.
 
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I am trying to push this thread outside political bickering, and focuse on gaming.

Above someone says CIA noted for being inept. Then, I suppose that being underestimated by your enemies is a good thing (for soldiers, agents, etc.)

Than I see you are among the Spycraft designers, so I suppose you could use the idea of such a feat.

Only a rpg comment here.

Now I am wondering what this thread is going to become... Maybe we could ask a moderator to remove it. (Aaaargh... I am becoming politically correct!)
 

Turanil said:
Now I am wondering what this thread is going to become... Maybe we could ask a moderator to remove it. (Aaaargh... I am becoming politically correct!)

Nothing to do with Political Correctness. This just isn't a place for political discussions.

And guys, I know I'm not a moderator, but can we please keep this to the discussion of the adventure idea. I'd like to see what we could eventually come up with for this one.
 

Back to the RPG scenario:


First, having to do the ritual yourself since you can't stop it. That'll be a fun one. I don't imagine you'll have PCs lining up to perform a human sacrifice, regardless of how much the sacrifice may have it coming.

Well, let's say that a summoning ritual of this scale would require several stages, and slowly gives more and more supernatural effects. It's not a one hour (or one day) casting, with Bael appearing at the end if all goes well.

My idea is that PCs don't have any sacrifice to perform. The main sacrifices have already been performed. In fact now hate is building among civilians and other people, so it will be propitious for further violence and suffering necessary to summon the Demon.

The problem could be: what the PCs choose to do? To foil the ritual right now? Or try to bring it under control? Or what? Especially considering they cannot possibly fathom which is the best solution, and what will really come out of it.

Anyway, as stages are completed, things become harder, supernatural monsters and phenomena do appear, etc. This should make a really horror ambiance, much more than a mere summoning at night that the PCs must simply stop.
 

Turanil said:
My idea is that PCs don't have any sacrifice to perform.

Ah, I see. It's a shame. No-win moral dilemmas are always tons of fun for a GM in a modern game.

Turanil said:
The problem could be: what the PCs choose to do? To foil the ritual right now? Or try to bring it under control? Or what? Especially considering they cannot possibly fathom which is the best solution, and what will really come out of it.

This is a good point. Foilling the ritual may not mean it is stopped. You still might end up with a great evil in the world, just with nobody controlling it. If they do take control and finish the summoning, now the great evil is here and waiting for directions (maybe). You have to be very careful what you ask for in a situation like that. (As for the maybe, the evil thing might just show up, thank them for summoning him, and eat them anyway.)

Turanil said:
Anyway, as stages are completed, things become harder, supernatural monsters and phenomena do appear, etc.

Even as the PCs think they're succeeding, they still see new phenomena like graveyards full of zombies jumping up and attacking soldiers or anyone else or the streets actually do run red with blood. I just might have to steal this for a one-shot sometime.
 

Actually is is along the lines of an adventure progression that I was going to be putting together. I was going to have the character playing Army reservists transitioned to Iraq, and first run them through a modified version of Coming of the Reaper, followed by Weekend Warrior. The premise is that under the middle east there are two elder gods that have been slowly waking up since the end of World War II (roused by the massive amounts of death). They are the reason for the turmoil and death in the middle east. One elder god lives under the temple in Jeresulum, and the other lives under Baghdad. The situation we are talking around and in the increase is violence is due to a ritual that the Saddam and Al Quedia has been working on. The 9-11 attacks and the attack on the Spanish train were actually ritual sacrifices towards the wakening. The elder god in question can has the ability to control the dead explaining the substance in both Coming of the Reaper, and Weekend Warrior that was being converted into a WMD.

Definately plan on using Blood and Guts as a basis for this game.

Salcor
 

This is a little too close to politics for my taste. I like the adventure idea (heck, my wife set a CoC adventure on the Russian submarine the Kursk, so lord knows I'm not opposed to using real events in a game), but this infringes on our no politics rule, so -- closed it goes.
 

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