USA (United States of AThenia) Please Help!

Love of Awesome

First Post
I've been trying to homebrew my own setting for a long time, but for some reason i always wind up losing steam, or begin developing ideas, and eventually it all collapses under the pressure...

Anyways, i'm a real alternate history buff, and i loved the Ring of Fire series by eric flint. It made me think about what would happen if a modern american city got warped into a fantasy universe. So i've been trying to make a world based off of that!

Think Philadelphia gets warped into Greyhawk.

A friend of mine suggested that i should set it a hundred years after the americans get warped so that they can get alot done.

I've also been thinking about what kind of impact this would have on my fantasy universe?

And i've also been wondering wither to make my own fantasy universe, or to use an official setting and have them get warped there?

The problem is i don't know where to begin first. I don't want to overload myself, but i don't want it to be flimsy either.

Any thoughts, comments, criticisms, ideas?
 

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Interesting idea.

Personally I'd start the game just as the two worlds merge into one, this ives you all the conflict and confusion for both sides of the merge. 100 years after and there'd be no-one around who remembered the place being any other way. The's no way for the players to feel the sense of disconnection, the clash of cultures, when they're presented with a world that's had 100 years to get over the shock.

A bunch of questions I'd want to answer if I were doing this:

Consider where your PCs are from. The mundane world? The magical world? Or some from both? How do they react to the change?

Does tech continue to work in this new world? Does some tech work and some not? And how is it modified by magic? And can the city still get enough conveniences like petrol? Does a black market in these start up?

ANd what about modern weapons? They're bound to effect the balance of magical world. And can magic effect the? What does a fireball do bullets?

ANd what of the wider world? Has magic town come to the mundane world or has Mundane Town come to Magic Land? Or is it the entirety of both worlds that have merged?

What do the powers that be think of this major change in the political landscape?

As for setting. I think it'd be funnier if you use two places the players know. So your home town and a campaign setting everyone already knows, what ever works for your group.

Hope this helps mate.

Cheers, Glen.
 

Interesting idea.

Personally I'd start the game just as the two worlds merge into one, this ives you all the conflict and confusion for both sides of the merge. 100 years after and there'd be no-one around who remembered the place being any other way. The's no way for the players to feel the sense of disconnection, the clash of cultures, when they're presented with a world that's had 100 years to get over the shock.

A bunch of questions I'd want to answer if I were doing this:

Consider where your PCs are from. The mundane world? The magical world? Or some from both? How do they react to the change?

Does tech continue to work in this new world? Does some tech work and some not? And how is it modified by magic? And can the city still get enough conveniences like petrol? Does a black market in these start up?

ANd what about modern weapons? They're bound to effect the balance of magical world. And can magic effect the? What does a fireball do bullets?

ANd what of the wider world? Has magic town come to the mundane world or has Mundane Town come to Magic Land? Or is it the entirety of both worlds that have merged?

What do the powers that be think of this major change in the political landscape?

As for setting. I think it'd be funnier if you use two places the players know. So your home town and a campaign setting everyone already knows, what ever works for your group.

Hope this helps mate.

Cheers, Glen.

Actually i've been toying around with them getting warped into Eberron. Specifically Droaam, Maybe Darguun, Talenta plains? They would have to fight off wards of goblinoids, and maybe even unite them under the same banner. Then a Dragonmark would manifest themselves on the Americans at one point!
Just throwing around ideas. Still i'm very familiar with Eberron, so if i were to use a setting it would probably be that one.
 
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Eberron should work well. I mean they already have many mundane concepts working there. Should be interesting to play around with a mundane take clashing with the Eberron take on things: like rail roads meeting the, er, the name escapes me, not very Eberron conversant, but the train without rails thing. God that's a great description.

Anyway, good luck with it.
Cheers.
 

Lightning Rails?

At any rate, i decided to send them to Darguun, and i was thinking about making this a two sided story. On one side you have the traditional eberron party, and the other side you have the americans who discover eachother.

At any rate, we got the game underway, and it's actually been pretty fun!
We alternate between eberron characters and american characters.
I've been novelzing it if anybodies interested in reading it.

I have a feeling that a scene like this is going to come up in the future...

87063.jpg
 
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Some sources you may want to check out to yoink things from:

  1. Neil Gaiman's Neverwhere
  2. Neil Gaiman's American Gods
  3. Clive Barker's Imajica
  4. Piers Anthony's Split Infinity books
  5. Simon Green's Nightside series
  6. The movie Cast a Deadly Spell
 

Some sources you may want to check out to yoink things from:

  1. Neil Gaiman's Neverwhere
  2. Neil Gaiman's American Gods
  3. Clive Barker's Imajica
  4. Piers Anthony's Split Infinity books
  5. Simon Green's Nightside series
  6. The movie Cast a Deadly Spell
I saw"American Gods" at the bookstore, and it peeked my curiosity.
I'll have to check these out.
Thanks!
 

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