delph
Explorer
Hi, I had curious idea:
If character get damage from falling from high to ground, It should get same damage from objects falling on them from same high...
Now very specific situation: Tabaxi Monk with Mobile feat have insane move, reduce falling dmg, can move on vertical surfaces or have climbing speed...
So use move, dash, step of the wind for next dash and have enemy near some vertical surface (cliff, or just a high tree) can use it for Climb, fall on enemy, climb, fall on enemy, for total something between 150 to 250 ft. -> 15d6 to 25d6 to enemy without hurting self (when you doesn't overcome reducing falling dmg)
I hope I wrote it understandably.
If character get damage from falling from high to ground, It should get same damage from objects falling on them from same high...
Now very specific situation: Tabaxi Monk with Mobile feat have insane move, reduce falling dmg, can move on vertical surfaces or have climbing speed...
So use move, dash, step of the wind for next dash and have enemy near some vertical surface (cliff, or just a high tree) can use it for Climb, fall on enemy, climb, fall on enemy, for total something between 150 to 250 ft. -> 15d6 to 25d6 to enemy without hurting self (when you doesn't overcome reducing falling dmg)
I hope I wrote it understandably.