I have been pondering a whole slew of house rules for my campaign. During this process, I recalled that VERY FEW cantrips are ever used in combat. Even the low level spell casters usually have better things to do than cast any cantrips.
How often have PC's (or NPC's for that matter) used cantrips like "Guidance", "Resistance", "Virtue" , or "Flare"?
Never in any games I've played in or DM'ed
I like all those spells, but the simple matter is that the real "cost" of those spells is a use of one of your actions for the round. Unfortunately, the effects are so minor, that they are hardly worth the time used.
I'm leaning toward making a few of the cantrips (like the 4 listed above) have a casting time equal to a "free action", or possibly a "move equivalent action".
This may in part belong in house rules, but I'd like to know how the masses feel about cantrips. Do you use them? Why or Why not? Do you think allowing 1 cantrip/round as a free action would disrupt play balance?
How often have PC's (or NPC's for that matter) used cantrips like "Guidance", "Resistance", "Virtue" , or "Flare"?
Never in any games I've played in or DM'ed
I like all those spells, but the simple matter is that the real "cost" of those spells is a use of one of your actions for the round. Unfortunately, the effects are so minor, that they are hardly worth the time used.
I'm leaning toward making a few of the cantrips (like the 4 listed above) have a casting time equal to a "free action", or possibly a "move equivalent action".
This may in part belong in house rules, but I'd like to know how the masses feel about cantrips. Do you use them? Why or Why not? Do you think allowing 1 cantrip/round as a free action would disrupt play balance?