An eternal wand of lightning bolt would be ideal. You could rent it by the day and not worry about how much the customer uses it.VirgilCaine said:Besides, they could just rent a wand of lightning bolt. Why didn't I think of that?
Voadam said:I had forgotten about gust of wind, yes, truly a weak spell, might be worth a cantrip so you can blow out a candle dramatically though.
20 hitpoints THAT YOU HAVE TO GET HEALED BEFORE THE SPELL EXPIRES ANYWAY are, I daresay, more useless.hero4hire said:And, IMHO an average of 15 to 16 extra HP at higher levels is negligable.
Gwarok said:Move Earth, Raise/lower water. Freaking retarded spells. Perhaps come in handy once a career.
Not to forget the spell that detected fire. Range : Touch.....David Howery said:hey, I remember that Dramij's instant death spell article... there was a whole bunch of them. From what I remember, one spell instantly chopped off one the hands of the mage who cast it (hard to see any situation where that one would be useful... well, maybe if you had a cursed ring on that hand), another that allowed the mage to magically locate his own hands (but it required both hands to cast it, so if your mage is missing a hand, he can't cast it, nyuck nyuck), and a summons spell that magically brought a squad of policemen with an arrest warrant to get the mage (often because he was suspected of killing some guy named Dramij...), and so on...
Very useful in construction. Move earth to excavate the foundation, raise/lower water to lower the water table, etc.Gwarok said:Move Earth, Raise/lower water. Freaking retarded spells. Perhaps come in handy once a career.
glass said:Apparently except for the rule that hp from Bear's Endurance go away when the duration expires.
glass.