I wrote an article to be published Monday on Sly Flourish (but you can get a
sneak preview right here) talking about generative AI and our RPGs. And plan to talk about it on my show.
To summarize, I think its worth remembering the cost of generative AI systems:
- The use tons of power and water.
- The were built off of creators who didn't agree and got no compensation.
- They're filling the internet with slop.
- Bosses are using crappy AI systems to replace real workers.
Whatever you think about them or whether or not you use them, I think its worth knowing those four things and asking if its worth the cost.
I'm not here to tell people who say generative AI is useful to them that it really isn't. We each get to make that judgement.
Of 3,700 GMs and players I surveyed, about thee in ten use generative AI either while preparing or playing their RPGs. Comments, as you can imagine, are really divisive.
Chris Cocks is super-excited for generative AI saying that all his "friends" use it and that's a clear sign they need to embrace it. Wolfgang Baur at Kobold Press, however, said "We don’t use generative AI art, we don’t use AI to generate text for our game design, and we don’t believe that AI is magical pixie dust that makes your tabletop games better."
So lots of divisiveness even in the industry at large, though my anecdotal view tells me creators hate it more than average RPG gamers.
As far as LLMs are concerned, I really don't think they serve us as well as good old-fashioned book reading, cross-referencing, rolling on random tables, and coming up with our own ideas. I think the "magic" of AI is like real-world magic - misdirection and pizzazz. The way it writes and speaks like a human tricks us into thinking we're getting more than we really are. At least that's how I see it.
The best LLM is our own brain.