I understand the argument of AI replacing artists (or, actually, lots of workers... do you think surgeon will still be in hot demand when an AI-operating machine can do surgery by moving a robotic instrment better and more accurately than a human hand can ? Or that cab driver will outcompete self-driving car when they are advanced enough to be mass deployed?). It's probable that secretaries are already in much less demand than 50 years ago. I have had coworker (now retired) who would read out report to a secretary to type it. Nowadays, all new employees do their reports on computers and the amount of secretaries employed has dwindled considerably, and I expect this move to be quite common worldwide. Also, I understand the argument that industrial fashion is certainly replacing a lot of tailors. But understanding arguments doesn't mean being convinced by them.
On the individual leveI, I have a few bespoke shirts, because in some case I want (have...) to be dressed both smartly and comfortably and ready-made shirts aren't comfy enough for my body. But I also own industrial garments, when I don't need to wear a suit and looser clothes are appropriate, so I don't feel the need to get the higher quality item. Same with AI. In my game, I don't have the need for the higher quality of human-made drawings, and I won't pay for bespoke art for random orc #41. I can however pay the electricity cost of generating a sufficent image, or "slop" as it is often called, numerous examples of which can be found in the 500+ page of AI art in the other thread.
On the more general level, I think the disappearance of jobs is a societal problem that should be solved by other means than banning technological progress, like we did with automation and agriculture.