Garnfellow said:
Maybe I'm missing something essential about the price multipliers in AU. (I'm actually coming at these feats through the description in Grim Tales, so I'm at a little disadvantage here.) Could someone explain how this works in more detail, please?
Many of the spells in AU have multipliers that make certain types of items using these spells more expensive and/or impossible, in order to avoid silly discussions like "I'll make a potion of
true strike for my warmain buddy, so he can be certain to hit when he really needs it." Part of the balance of true strike is that you need to be a spellcaster to use it (and in AU, you need to use a feat since it's an exotic spell, but that's beside the point), and spellcasters generally suck at fighting anyway. So, in order to curb the use of potions of
true strike, the spell has a multiplier of x6 for Single-Use items (AU's equivalent of potions). So a potion of
true strike costs 300 gp, not 50 gp.
In addition, certain spells are abusive as Constant (which includes At Will) items.
True strike is a good example there too - I've seen people claim that they ought to be able to make
goggles of true strike for 2,000 gp that gives them +20 to any attack. Not so:
true strike has a Constant item multiplier of N/A, which means you can't make Constant items that use the spell directly. Other examples of the same are spells that give stat or skill bonuses - you can't make a Constant item of
Lesser ability boost (Strength), you have to make
gauntlets of ogre power the old-fashioned way (it would probably be OK to substitute
lesser ability bonus for
bull's strength in the prereqs though). There are probably some spells that have N/A for other categories than Constant, but I'm not gonna look through the book for them.