Viktyr Gehrig
First Post
I rule the same way-- it detects things with the Evil descriptor. That means unded, outsiders with the Evil subtype, Blackguards, and the Clerics of evil gods.
This ability is far from useless, even if it doesn't immediately implode any game based on intrigue. It does make Paladins less likely to use it constantly, so they might actually miss when one of these creatures is attempting to dupe him... unless his Sense Motive class skill (or campaign events) gives him cause to make use of it.
Remembering that powerful evil humans tend to have allies in society also gives the "Paladin SMASH!" player cause to use his powers in measured fashion-- even if the law of the land will stand behind your righteous smiting (which should never be guaranteed), powerful people, especially those who have powers, tend to have quite a few allies. (Also, if smiting was indeed righteous, the fact that the law frowns on it shouldn't risk the Paladin's abilities unless the smiting was truly, blatantly non-lawful.)
This ability is far from useless, even if it doesn't immediately implode any game based on intrigue. It does make Paladins less likely to use it constantly, so they might actually miss when one of these creatures is attempting to dupe him... unless his Sense Motive class skill (or campaign events) gives him cause to make use of it.
Remembering that powerful evil humans tend to have allies in society also gives the "Paladin SMASH!" player cause to use his powers in measured fashion-- even if the law of the land will stand behind your righteous smiting (which should never be guaranteed), powerful people, especially those who have powers, tend to have quite a few allies. (Also, if smiting was indeed righteous, the fact that the law frowns on it shouldn't risk the Paladin's abilities unless the smiting was truly, blatantly non-lawful.)