Just read Monte Cook's DM's Only thread on using item cards.
http://www.montecook.com/dmonly.html
Anyone else tried this?
For myself, in the last campaign I played as a player, we took the initiative and converted our character sheets to gear cards. You don't need a DM to make the conversion.
We used the standard 3x5" white index cards, bought a cheap plastic recipe card box and were set.
It was pretty easy, and the time spend rummaging through the box was nearly equivalent to time a PC would spend rifling through a backpack to find something.
Everytime the GM gave us something, we made a card for it.
The big down-side to it was calculations. We use thegamehub for character sheet tracking. In order to keep up the calculations, we had to maintain our inventory on the cards, and on the site. But that was probably a good idea anyway, since it would ensure we had a record of the gear we had.
I had worked up a standard format with ALL the fields any item would ever need. We then used an ink pen and wrote those fields down on tons of cards. Then as the GM handed us stuff, we simply filled in the blanks in pencil.
We also tried using cheap plastic chips for money (color coded) and popsicle sticks for arrows. It was interesting, but eventually, the money amounts began to matter less and less, so it wasn't worth tracking in coin chips.
As a DM, I also keep an spreadsheet list with ID numbers for everything the players find. Thus as I tell them they find a sword or gem, I give them a number to go with it. When they finally identify it, the spreadsheet tells me what the specs were (value, powers, if any, rather than trying to remember what adventure they found it in). This works well with the cards.
Janx
http://www.montecook.com/dmonly.html
Anyone else tried this?
For myself, in the last campaign I played as a player, we took the initiative and converted our character sheets to gear cards. You don't need a DM to make the conversion.
We used the standard 3x5" white index cards, bought a cheap plastic recipe card box and were set.
It was pretty easy, and the time spend rummaging through the box was nearly equivalent to time a PC would spend rifling through a backpack to find something.
Everytime the GM gave us something, we made a card for it.
The big down-side to it was calculations. We use thegamehub for character sheet tracking. In order to keep up the calculations, we had to maintain our inventory on the cards, and on the site. But that was probably a good idea anyway, since it would ensure we had a record of the gear we had.
I had worked up a standard format with ALL the fields any item would ever need. We then used an ink pen and wrote those fields down on tons of cards. Then as the GM handed us stuff, we simply filled in the blanks in pencil.
We also tried using cheap plastic chips for money (color coded) and popsicle sticks for arrows. It was interesting, but eventually, the money amounts began to matter less and less, so it wasn't worth tracking in coin chips.
As a DM, I also keep an spreadsheet list with ID numbers for everything the players find. Thus as I tell them they find a sword or gem, I give them a number to go with it. When they finally identify it, the spreadsheet tells me what the specs were (value, powers, if any, rather than trying to remember what adventure they found it in). This works well with the cards.
Janx