I'm using index cards for anything magical or unique, and it's working great so far.[/QOUTE]
The only problem I see with this is the teel of you reaching for a card when giving a description to the players. God Knows ihave had some metsgamers out for any advatage in the past and hopefully the future.
I dealt with this by giving the party a lens of detect magic fairly early. I've never liked the fact that player's had to haul around stuff that they were going to cast detect magic on eventually anyways, it just ended up slowing the game dealing with it all at once. So now when they find items, they look through it on the lens and instantly know whether it is index-card-worthy.[/QOUTE]
See I like the idead of the Magic indutry tht is fulled by the Fantasy RPG setting, Wizards competting for the rights of groups to identify the items they bring back musch like ore processore competing for the miners ore in a gold rush.
This leads to roleplaying has the players have to either trust or not trust the Detect Magic caster or their own eyes. The aura is visable to all and has duration according to strength.
Imagine the tenst pitched outside a busy dungeon with mages waiting to help the adventures by buying the magic stuff and then racing back to civilasation with the latest from the tomb of Isudeleral the Mighty.
Back to my ignorance now.