I like to storytell it to my players and also try and set it up as a possible side adventure I can jump back to. To do this I do the following in a discription.
1) Provide some rewards from the journey - a level, gold or equipment.
2) Provide NPCs for the players to know.
3) Some type of embassment, it is a road trip.
Example...
...The trip is over, three months on the road and you have come to the Crack of Doom, kind of anti-clamatic as it is just a hole in the ground. You think to yourselves was it worth the sore feet. Ranger Bob told you, it was a big #$%^ hole but Ranger Bob was a bit crazy, him and his crabs...best not to think about those, but the elder knife, wand and cloak, now that was worth the trip alone and the knife is humming now that you are at the Crack of Doom...
Later if I want, I can go back and have a side adventure or can have them meet back up with the NPC.
1) Provide some rewards from the journey - a level, gold or equipment.
2) Provide NPCs for the players to know.
3) Some type of embassment, it is a road trip.
Example...
...The trip is over, three months on the road and you have come to the Crack of Doom, kind of anti-clamatic as it is just a hole in the ground. You think to yourselves was it worth the sore feet. Ranger Bob told you, it was a big #$%^ hole but Ranger Bob was a bit crazy, him and his crabs...best not to think about those, but the elder knife, wand and cloak, now that was worth the trip alone and the knife is humming now that you are at the Crack of Doom...
Later if I want, I can go back and have a side adventure or can have them meet back up with the NPC.