Quickleaf
Legend
Here's what I said in the other thread:
For a D&D winter phase, you would need to compose your own "random encounter" tables for adventurers' non-adventuring lives.
Yeah, i read your quote from the other thread earlier and didn't entirely get it, particularly what you call the "perform solo" phase.
So the mechanic of time passage - from a Pendragon perspective - is rolling on random encounter tables, essentially? And, I'm guessing here, each player spending 10 minutes going around rolling and resolving on said tables in "initiative order" (rather than simultaneously).
So, say its Jason's turn. I as the GM ask Jason what his PC is doing during solo phase. He says "border patrol" of his newly acquired keep. He rolls on a corresponding table or makes a corresponding check, which, when resolved, determines the outcome of his border patrolling - this is all narrated in the abstract not actually played out (hence in a system like D&D with copious combat abilities, any fighting is necessarily abstracted in the sake of not boring other players who aren't involved in Jason's winter phase). POSSIBLY, if the choosen action is discussed in the rule book, the p.ayer rolls on a random encounter table. This would then be followed by several rolls, some of them involving tables (which don't really have a D&D translation). Then next player. Once all the players finish their winter phase, the GM offers a quick narrative of what has happened in the main storylines to kick off the next adventure.
Is that an accurate summary of how it would actually play out at the table?