Using Massive Damage Threshold AND Wound Points

Achan hiArusa

Explorer
Why not use MDT and Wound Points together? The problem with Wound points is the major amount of rewriting you have to do to the base d20 rules. But if you use them together I you should be able to eliminate the problem. Its loosely based on the Developer's Guide for Black Company post (http://www.greenronin.com/black_company_devlog_entry.php?id=65_0_16_0) and on Traveller d20.

1) You have a massive death threshold, it could be 0 (as in Traveller d20), it could be 10, it could be Con, Con + level (as in Black Company), or 50.

2) You take normal hit point damage, but if the damage exceeds your MDT you take the amount of excess in wound points also (see example below).

3) If you are at 0 hit points, all damage you take comes out of your wound points instead of your hit points. If you take more damage than your current hit points the excess is automatically taken out of wounds.

4) If your hit points are at 0 you are fatigued, if you have any wound points you are fatigued. If both apply you are exhausted. You are staggered at 0 wound points and dying at 0 to -9 wound points.

5) Wound points heal at the rate of 1 per week if used alongside the standard hit point/subdual damage system. In Star Wars they would heal back normally. Magical healing will heal 1 point per 4 points of normal hit point healing.

6) Criticals are Range/Multiplier (i.e. 19-20/x3) as per normal d20, criticals do not automatically do wound damage. If anyone has read my old posts my favorite thing to do is to use wound point system critical ranges with hit point system multipliers (so a pistol is 19-20/x3).

7) Armor increases the MDT by half its AC rating rounded down for archaic armor (D&D style), half Defense rounded up for modern armor, and by its full defense rating for futuristic armor.

8) The Mook rule: For a mook, halve their hit points, half go to hit points (round up), and the other half go to wound points (up to a maximum of their Con, round up; the remainder goes back to hit points). So a 4 hp goblin has 2 hit points and 2 wound points, Whereas a 200 hp dragon with a 47 Con has 153 hit points and 47 wound points. Ignore this rule for truly important villians.

9) Example: So a the DM sets the MDT at Con + level. A 5th level fighter with a Con of 17 has an MDT of 22, 17 wound points, and 47 hit points. He is attacked by a Dragon who does 25 points of damage which is 3 points in excess of his MDT. So he is down to 14 wound points, 22 hit points, and is fatigued. In the second round, the dragon hits for 27 points of damage, since this is in excess of his current hit points, he is at 0 hit points, 9 wound points, and is exhausted. He is hit again in the third round for 18 points of damage which puts him at -9 wound points and he will die in the next round if not properly treated.
 

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