DarrenGMiller
First Post
As appears to be the norm here, I do a lot of reworking of the adventure. Mostly the same stuff that has been mentioned. I add/alter plot hooks (sometimes even scrapping the existing plot completely and only using encounters or locales), customize the BBEG's to fit my game (either change them or bring them in before the adventure if possible, even if only in rumor, etc.), rename or change locations, work in existing adversaries or NPC's the PC's might already have, scrap the text boxes, check stats, fix errata, etc. It sounds like a great deal of work, but what is different from doing it "from scratch" is the initial creative time. Someone has built me a framework and I add to, tears down parts, customize and complete it. With my work schedule, that is all I have time for. That said, I hated the later 2E adventures where there was no adventure really, just a bunch of background and suggestions. Those seemed to take more time than doing it from scratch.
DM
DM


