RavenSinger
First Post
Just looking for thoughts here,
I have started a campaign that is essentially a standard Greyhawkish/Forgotton Relms-y type of place. The twist is that the geography of the area is based on existing geography.
The reasoning behind it is I know the climates and terrain of existing geography and I am able to describe it much better than a hypothetical mountain range/swamp/coastline/whatever, and of course the lay of the land will be more realistic because it's. . .well. . .real. I also just like the idea of imagining what would my old home turf be like in a D&D environment.
Has anyone out there done such a thing, and if so, were there any drawbacks or advantages to doing things in this way?
--RavenSinger
I have started a campaign that is essentially a standard Greyhawkish/Forgotton Relms-y type of place. The twist is that the geography of the area is based on existing geography.
The reasoning behind it is I know the climates and terrain of existing geography and I am able to describe it much better than a hypothetical mountain range/swamp/coastline/whatever, and of course the lay of the land will be more realistic because it's. . .well. . .real. I also just like the idea of imagining what would my old home turf be like in a D&D environment.
Has anyone out there done such a thing, and if so, were there any drawbacks or advantages to doing things in this way?
--RavenSinger