Gilladian
Adventurer
I use the "real world" for my campaign setting. I like it a lot. I found a map from an online map store that had minimal markings on it (just state boundaries) and I plopped my main campaign area down on the Chesapeake Bay. I also bought a world atlas and a world weather guide. Now I know what the natural resources and climate and weather patterns are, without having to do extensive work (I'm detail oriented). I download topo maps whenever I can find them for areas where the players are going, or I use a big atlas at the library for more detailed info. Of course, being a librarian helps with that.
I find that being able to show pictures of the (for example) New Jersey pine barrens and say "this is what you are looking at right now" is remarkably helpful. And the players have never complained of a lack of originality. In fact, I think THEY like it; it gives them a sense that they really do have some grasp of the world their pcs live in.
Gilladian
I find that being able to show pictures of the (for example) New Jersey pine barrens and say "this is what you are looking at right now" is remarkably helpful. And the players have never complained of a lack of originality. In fact, I think THEY like it; it gives them a sense that they really do have some grasp of the world their pcs live in.
Gilladian