D&D 5E Using social skills on other PCs

The player can decide by whatever means they see fit. It's their character.
the rules are there if the DM is uncertain though *as you LOVE to point out"
As well, it's not just me who has reached this correct conclusion. Others have done so on their own as well.
except you can't prove it is the 'correct way' any more or less then I can prove mine is. that is why the mature constructive thing to do is agree we are reading the rules differently without either being correct or incorrect.
Ability checks resolve the outcome of actions when those tasks have an uncertain outcome and a meaningful consequence for failure.
yes and an NPC making a Cha check can have all of those.
Climbing a cliff may, in some cases, call for an ability check perhaps because there are few handholds or it's slippery. The meaningful consequence for failure might mean falling off or becoming exhausted or the like.
yes just like the consequences of going to bed with a disguised mantis person may get you into a fight where they try to rip your head off (without your armor and weapon most likely). Just like any other check in the game...
We roll to determine the outcome of an action without assigning any motivations to the DM
From the DMG
Dice are neutral arbiters. They can determine the outcome of an action without assigning any motivations to the DM and without playing favourites. The extent to which you use them is entirely up to you.


When we examine whether an monster can intimidate a PC, we look for whether there can be uncertainty and find that there can't be
no WE don't... YOU DO.
 

log in or register to remove this ad

The only admission I can and will make is that the rules say one thing and I don't think your interpretation is correct, even if I think that the way you choose to play is valid if that what you and your players are into.
my reading is no more or less correct then yours.
What you're doing may look to you like you're making ability checks, but they aren't as shown above.
except I can meet every criteria you have. and if it walks like a duck and quacks like a duck and looks like a duck... it's an Ability Check.
There's more to it than "Ability+Skill." You're rolling dice to determine description in social interaction, not resolving tasks. Fine, but not an ability check.
there is a task.
there is a consequence.
we at least have to be able to agree on the top 2.

it is the uncertainty is the only one we disagree on, and I can't for the life of me understand how you don't get that we read the EXACT SAME BOOK and came away with uncertainty.
 

Just out of curiosity, what are those consequences?
well it depends, if there aren't any why waste time rolling?
DM: The incredibly seductive countess tries to seduce you and rolls a 3.
Me: Sorry my lady, but I have a woman I love back home and I don't cheat.
possible out come.
DM: The incredibly seductive countess tries to seduce you and rolls a 23.
Me: Sorry my lady, but I have a woman I love back home and I don't cheat.
back to why are we rolling then? LONG before the roll you can say you have a woman I love back home and I don't cheat if that is a hard and fast rule... or was the DC 25 and this is you still saying it failed?
I don't see a consequence there or for the similar intimidation outcome.
if it doesn't matter then why bother rolling (I mean maybe sometimes for fun, but that is SOOOO FAR OUTSIDE THE BOUNDS of what we are talking about)
 

I must not be following your thought here. Are you saying an NPC sneaking up on a character is like the weather?

I mean, as a metaphor that's pretty cool :D

How well the NPC sneaks up on the character is like the weather: the DM can describe it (and it's success/severity) however they like. Or they can roll dice, if that helps them come up with a description.

But even if it resembles the play loop of player action declaration, it's not.
 

well it depends, if there aren't any why waste time rolling?

possible out come.

back to why are we rolling then? LONG before the roll you can say you have a woman I love back home and I don't cheat if that is a hard and fast rule... or was the DC 25 and this is you still saying it failed?
I have no idea why we're rolling. In every social situation, I the player will know with absolute certainty, whether my PC will or will not do or think something. Your roll isn't going to be relevant to that decision.
 

the rules are there if the DM is uncertain though *as you LOVE to point out"
Where the player is determining how their character responds, there is no uncertainty from the DM's perspective and thus no ability check. But do feel free to roll dice to determine how you want to describe your game.

except you can't prove it is the 'correct way' any more or less then I can prove mine is. that is why the mature constructive thing to do is agree we are reading the rules differently without either being correct or incorrect.
I think the mature thing to do is recognize that I think you're wrong and you think you're right and agree to disagree. This, however, will not stop me from saying, when it's relevant to the discussion with other posters, if I think a certain reading is correct or incorrect.

yes and an NPC making a Cha check can have all of those.
Except when trying to influence a PC.
 

Bah! I thought I was done with this thread! But I find myself drawn back by what you say here. First let's confirm that Deception doesn't use "might".


There has been some quibbling over whether Deception impinges on "thinks" from PHB 185. My own thought experiment to try and understand that goes like this
  1. A NPC puts forward a piece of misinformation - "I saw two halflings with green-checkered neckerchiefs pass by, day before yesterday"
  2. The PCs now unavoidably have that notion in mind - two halflings with green-checkered neckerchiefs - and for the sake of argument this is not something they already had in mind (if you feel PCs regularly have such halflings in mind, substitute an alternative of your choosing)
  3. The PCs do not know it is misinformation, and in this case for whatever reason they don't raise any doubts
  4. Let's say that something depends on this particular piece of misinformation, so it is not inconsequential if the PCs accept it
The player-characters live in the game world. And at the same time, some DMs are not actors. So the clues that might give away falsehood that we imagine are present in the game world, are not reliably present in the real world. Just as the longsword we might swing in the game world is not present (usually) in the real world. What I am getting at is that for various reasons it can happen that the players don't decide to challenge the misinformation. Does the NPC automatically succeed in deceiving them?

There are several concerns that this raises for me.
  1. The NPC determined something the PCs think - the two halflings, their neckerchiefs [EDIT So this is to say that deception can come into play in connection with an action that should be covered by PHB 185, were that a rule]
  2. A check seems well-justified even though it is going to be about something the PCs will think - e.g. realising it is, or has the potential to be, misinformation [EDIT So this is to say that ruling the NPC's deception automatically successful, doesn't seem right, ergo no prior certainty]
  3. Deception doesn't quibble with us, there's no might (I realised too, that specific-beats-general doesn't turn on "might") [EDIT If it turns out to be helpful, we can unpack that further]
It reads to me that the game designers didn't want social skills to override player agency, but they were comfortable with social (and other skills) determining what player-characters think. So whatever theory I must have, must be one that doesn't enforce PHB 185 in whole, or at all times. But to make an exception - even in just this one respect - requires a different theory from what has been propounded.

To me, the simplest theory is to agree that the designers don't intend social skills to impinge player agency, but PHB 185 isn't a rule. It's not their means of getting there. We know the PHB contains many non-rules. A simple example being story-text at the top of each race. Another being text that creates context but falls short of rules - such as the text at the start of character creation. The PHB also contains advice for players, such as about creating a character of a given class. Look at Monk, are they saying it is a rule that you must think about your connection to a monastery? All through the PHB are statements that were they taken as rules would make the game impossible to play.

Hence I feel drawn to agreeing that overall the designers have shied away from letting ability checks override player agency, but they also do not rule it out mechanically. That's because all through the game some things do override player agency and they empower a DM to extend that list. All of that isn't because of PHB 185. It can't be, unless one says that PHB 185 is only partly true - in just the particular and special ways one claims it to be. That's always a problematic path to take.

So the theory propounded is wrong in one respect. PHB 185 is a guideline: there is no prior establishment of certainty regarding any special group of ability checks. It's true that ability checks shouldn't override player agency, but not for that reason, and its not an absolute truth of the game system that they cannot. Rather it is RAI: a matter of how they expect the game system to be used. [EDIT So the theory I put forward looks closely similar to @Charlaquin's, except that it omits the assumption of prior certainty. I say that a DM is empowered, expected and endorsed by RAW - both taken holistically, and giving individual consideration to elements that bear on it - to decide that something attempted requires an ability check because in their unfettered judgement it is uncertain. Including for social interaction.]
I think we need to differentiate between the environment as described by the DM and what the PCs think as decided by their players. These are not the same thing. The DM’s description of the environment (e.g. an NPC says some words about some halflings) is made up of information about the game world. Some information may be hidden from the players, e.g. whether what the NPC says is true or not, but the players are free to decide what their PCs think about this information and what, if anything, they do about it.

For example, the DM might describe a wall in a dungeon, and the players might decide that their characters accept that the wall is real, or for whatever reason they might decide that their characters suspect that the wall is an illusion and test the proposition in some way.

In the game, a lie is no different from an illusion or a hidden creature. It is all hidden knowledge. It is not telling the players what their characters think.
 

If PHB 185 is a rule, then a player can decide not to automatically succeed. Right? But then it would not be true that a DM can decide at any time that they are automatically successful. PHB 185 - if taken as a rule - creates straight-up contradictions in RAW that don't exist if we just read the text naturally.

Wait, I don't even know what you mean by that? What are you describing? Something like this:
"I'll climb the wall."
"Ok, it's easy so you automatically succeed!"
"No! I wanted to fall! I'm declaring automatic failure!"

???

If that's not it, can you explain to me a scenario where the player declares an action, the DM declares it an auto-success, but the player actually wanted to automatically fail?
 

my reading is no more or less correct then yours.

except I can meet every criteria you have. and if it walks like a duck and quacks like a duck and looks like a duck... it's an Ability Check.

there is a task.
there is a consequence.
we at least have to be able to agree on the top 2.

it is the uncertainty is the only one we disagree on, and I can't for the life of me understand how you don't get that we read the EXACT SAME BOOK and came away with uncertainty.
You can't set a DC, which you yourself even said. DCs are part of ability checks. Your duck isn't a duck even if for some reason you think there's something uncertain about how the player will respond as it pertains to adjudication.
 

I accept that once you are committed to prior-certainty, then you have to read it that way. I don't, so I don't reach the conclusion that you are forced to.

DM decides if something is uncertain. I believe PHB 185 is not a rule, but even if it is a rule, DM wins. DM is "master of rules". That's unfettered. The only choice we are making is how many exceptions and contradictions we want to deal with, to protect something that is in effect fruitless.
I find the game works best when the DM adheres to their role and the players to theirs.

Hmm. Think about it this way. Suppose that - contrary to what you currently think - as a DM you could rule it anyway you liked. Would you then go ahead and take it that you should trample all over player agency?
Would you? Would anyone?

So why are you attributing powers to intimidation, persuasion, and the like? Powers that are not specifically called out in the rules?
 

Remove ads

Top