D&D 5E Using social skills on other PCs

like when a NPC wants to seduce a PC and it may work it may not and the consequences are also there...
like when any monster in the MM wants to intimidate a PC and it may work it may not and the consequences are alsp there...
The player decides if the seduction or intimidation works on their character. Therefore, no ability check is made since there is no uncertainty as to the outcome - it's whatever the player says it is. You're just rolling weighted dice to determine description.

no you can think what you want when you fill a thread saying it that is spreading false information
I disagree.
 

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like when a NPC wants to seduce a PC and it may work it may not and the consequences are also there...
like when any monster in the MM wants to intimidate a PC and it may work it may not and the consequences are alsp there...
Just out of curiosity, what are those consequences?

DM: The incredibly seductive countess tries to seduce you and rolls a 3.
Me: Sorry my lady, but I have a woman I love back home and I don't cheat.

DM: The incredibly seductive countess tries to seduce you and rolls a 23.
Me: Sorry my lady, but I have a woman I love back home and I don't cheat.

I don't see a consequence there or for the similar intimidation outcome.
 

I think that raises the question of why you think there needs to be "stronger" rules on this. How many rules are needed to say the player determines how the character acts, thinks, and what they say? Do they need to be bolded or italicized? Underscored? Set in one chapter or another chapter? In the PHB or the DMG or both?
no but calling out what can and can not be exceptions to it would be nice... there are alot of exception you accept but one you wont.

When there are specific exceptions that contradict the rule such that "specific beats general," as in the case of charmed or frightened effects, that's when we see the player having specific limitations on how the character thinks, feels, or acts. Ability checks are not in the same category of these things.
where are these categories? can I find a list? what book mentions them?
They are just mechanics the DM uses to resolve uncertainty when the outcome of a task is uncertain and there's a meaningful consequence for failure. Skill or tool proficiencies just sit on top of ability checks as a bonus.
yes, and as such when an NPC does something that fit (doesn't auto pass/fail may make it may fail and has a meaning ful consequence) the DM rolls the NPC stat or stat+skill.
When the DM is trying to determine uncertainty as to whether an orc can intimidate a PC, the rule comes into play -
yup
the result is certain
nope and we have explained why up thread MANY times
since the player says how the character responds.
and since the player can not always know how _______ the NPC is and this is not a story telling competition where a DM must be able to describe in detail (and in some cases of intimidate and seduction especially the PC/DM may not WANT to) the result is uncertain.
Therefore, there can be no ability check.
and therefore we use ability checks
 


The player decides if the seduction or intimidation works on their character. Therefore, no ability check is made since there is no uncertainty as to the outcome - it's whatever the player says it is.
how does the player decide if they are playing a character? they have information the character does not, and the character has information the player is being denied (the weather or not the ability score check pass/fail)?

YOU, and only YOU have decided there is no uncertainty and that is a fine house rule.

You're just rolling weighted dice to determine description.
well aren't we all... Can I climb this cliff yes/no? well if it is important and has a chance to succeed and a chance to fail we roll. The Description of us pulling up and making the climb, or falling to our deaths are what we are rolling for.

We roll to determine the outcome of an action without assigning any motivations to the DM
From the DMG
Dice are neutral arbiters. They can determine the outcome of an action without assigning any motivations to the DM and without playing favourites. The extent to which you use them is entirely up to you.
 

no but calling out what can and can not be exceptions to it would be nice... there are alot of exception you accept but one you wont.


where are these categories? can I find a list? what book mentions them?

yes, and as such when an NPC does something that fit (doesn't auto pass/fail may make it may fail and has a meaning ful consequence) the DM rolls the NPC stat or stat+skill.

yup

nope and we have explained why up thread MANY times

and since the player can not always know how _______ the NPC is and this is not a story telling competition where a DM must be able to describe in detail (and in some cases of intimidate and seduction especially the PC/DM may not WANT to) the result is uncertain.

and therefore we use ability checks
All the necessary page references and the like have been provided upthread by @Maxperson, @Charlaquin, and others. If you haven't accepted them by now, I don't expect you ever will. And that's fine. I'm just not going to retread that ground again 97 pages into the thread. It's not a good use of my time.

As I've said, you're free to use weighted rolls to determine how you want to describe things. But they aren't ability checks in the way the rules support. The player decides how the character reacts. You even seem to agree on this point. You're just answering the question "How intimidating or seductive is the NPC?" And that's not an ability check. That just throwing some math rocks around to inform your description.
 

how does the player decide if they are playing a character? they have information the character does not, and the character has information the player is being denied (the weather or not the ability score check pass/fail)?

YOU, and only YOU have decided there is no uncertainty and that is a fine house rule.
The player can decide by whatever means they see fit. It's their character.

As well, it's not just me who has reached this correct conclusion. Others have done so on their own as well.

well aren't we all... Can I climb this cliff yes/no? well if it is important and has a chance to succeed and a chance to fail we roll. The Description of us pulling up and making the climb, or falling to our deaths are what we are rolling for.

We roll to determine the outcome of an action without assigning any motivations to the DM
From the DMG
Ability checks resolve the outcome of actions when those tasks have an uncertain outcome and a meaningful consequence for failure. Climbing a cliff may, in some cases, call for an ability check perhaps because there are few handholds or it's slippery. The meaningful consequence for failure might mean falling off or becoming exhausted or the like. When we examine whether an monster can intimidate a PC, we look for whether there can be uncertainty and find that there can't be - the player decides. Thus, the outcome is certain, whatever and however the player decides. So there's no ability check here, no meaningful consequence for failure the DM can decide and no DC.
 

All the necessary page references and the like have been provided upthread by @Maxperson, @Charlaquin, and others. If you haven't accepted them by now, I don't expect you ever will. And that's fine. I'm just not going to retread that ground again 97 pages into the thread. It's not a good use of my time.
then just admit that both of our interpretations are valid and neither is "right or wrong"
As I've said, you're free to use weighted rolls to determine how you want to describe things.
as you are free not to.
But they aren't ability checks in the way the rules support.
they ARE ability checks in the way the rules support (as has been shown time and time again)
The player decides how the character reacts.
Yup never disagreed with that.
You even seem to agree on this point. You're just answering the question "How intimidating or seductive is the NPC?"
correct, and we HAVE a system in place right in the players handbook... it's an Ability Check (or Ability+skill), it even meets all of your requirements. It is a rule, it has uncertainty of the result and it has consequences.. so it is an ability check
 

then just admit that both of our interpretations are valid and neither is "right or wrong"
The only admission I can and will make is that the rules say one thing and I don't think your interpretation is correct, even if I think that the way you choose to play is valid if that what you and your players are into.

they ARE ability checks in the way the rules support (as has been shown time and time again)

Yup never disagreed with that.

correct, and we HAVE a system in place right in the players handbook... it's an Ability Check (or Ability+skill), it even meets all of your requirements. It is a rule, it has uncertainty of the result and it has consequences.. so it is an ability check
What you're doing may look to you like you're making ability checks, but they aren't as shown above. There's more to it than "Ability+Skill." You're rolling dice to determine description in social interaction, not resolving tasks. Fine, but not an ability check.
 

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