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Using something like Psionic Focus to give low-level casters more staying power

azabaro

Explorer
One of the problems I've seen with low-level casters is that they can run out of spells very easily. Of course, to some degree they're designed to follow a limited ammunition model, but the current rules seem a little too harsh. After all, didn't Complete Mage introduce reserve feats to keep arcanists from having to fall back on using their crossbows all the time? The only problem is that there aren't any reserve feats to help those who are most prone to running out of spells: 1st and 2nd level casters.

In this thread Goblyn proposed a magic system based on gaining and expending something like psionic focus. I wonder if, instead of basing an entire magic system of this, we could find a way to give casters a way to avoid running totally dry. Just as a starting point for discussion:

Mystic Focus is a use of the Concentration skill available only to those who can cast spells. A spellcaster can become focused in the same way a psionic character can (DC 20, standard action, etc.). The spellcaster may expend the Mystic Focus to generate exactly 1 of the following effects:
1) Take 15 on a Concentration check.
2) Generate a single level of spell energy, thus allowing the spellcaster to cast a 1st level spell even if she has no spell slots or prepared spells to use.
3) Generate a single level of spell energy, thus allowing the spellcaster to apply a single metamagic feat to a spell at a spell level 1 lower than usual (minimum adjustment +0). Yes, this is meant to allow the caster to tack on a single +1 level metamagic effect without preparing it as part of the spell. The only reason this is here is so that Mystic Focus remains at least a little useful after characters gain enough spells/day to not care much about effect 2.

The idea here is that a caster can continue to throw around 1st level spells indefinitely, but in order to do so they have to use a standard action (and provoke attacks of opportunity) and make the DC 20 concentration check before they can even start casting (a 1st level caster probably will probably have a bonus to Concentration checks between +5 and +12, so this isn't guaranteed, but neither is it terribly unlikely). At the level where the caster can make the check easily, she should have enough spells per day that she doesn't need to fall back on Mystic Focus all that much. The other part of the idea is that the character can't "bank" an unlimited number of spells to cast - at best, she can become focused between encounters, and again each round after she casts a spell.
 

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this would almost (almost) make sense and not be overpowered if it were 0-level that they could cast.

Key issues: healing and utility spells out of combat (when the caster can take 20 to focus), not to mention endless rays of enfeeblement.
 

If it were 0-level spells, it would never actually be useful. It would be better to fire the crossbow. The second use is probably too good, though. Make it a feat, maybe?

One thing to keep in mind is that low level staying power is what level 1 scrolls are designed for; it costs all of 12 gp and 1XP to create a CL1 scroll. At least for wizards, this is an easy solution.

You could even combine the two ideas; you can use a focus to cast a spell from a scroll without wiping it, or with only a % chance of this happening.
 

I'd personally call this a non-issue... A crossbow compares pretty well with low spell-level/caster-level damage, and levels 1 and 2 just fly by anyways.
 

DreamChaser said:
Key issues: healing and utility spells out of combat (when the caster can take 20 to focus), not to mention endless rays of enfeeblement.

Good point about the healing and utility spells. The healing spells could probably be handled as a special case - say that the spellcaster can't use Mystic Focus to generate an effect that heals (much as spells like Minor Creation can't be used to create material components for spellcasting). The utility spells...I'd probably handle that by saying you couldn't regain Mystic Focus while a spell cast via Mystic Focus was still in effect.


starwed said:
One thing to keep in mind is that low level staying power is what level 1 scrolls are designed for; it costs all of 12 gp and 1XP to create a CL1 scroll. At least for wizards, this is an easy solution.

Scrolls are great...except when you first start adventuring, and have 0 XP to create them. If Scribe Scroll just came with a craft reserve of a couple XP (maybe 5?), I'd think Wizards would be set. If that were done, this ability might be limited to Sorcerers.


Asmor said:
I'd personally call this a non-issue... A crossbow compares pretty well with low spell-level/caster-level damage, and levels 1 and 2 just fly by anyways.

Even if the crossbow were superior to spellcasting, it would be a little disappointing - I'm more interested in playing a spellcaster than a marksman. And part of the appeal of playing a spellcaster (at least to me) is that the spells can do more than inflict damage - if all I wanted was the ability to keep throwing damaging magic, a level of Warlock would handle things.
 

At low levels, you run out of spells, but you aren't that inferior to other classes in combat ability. So, you take a support roll and/or rely on wands/scrolls to supplement your spells per day. Beginning at about 7th level when your spells per day start getting up to more useful levels, you start pulling equal to other classes. And, beginning at about 11th level, when your big nasty spells start coming online as well, you start pulling ahead of non-spell casting classes.

I don't see a problem.

Unlimited spell uses a day is just broken unless those spells are limited to minor attack/information gathering spells.
 

Just thought I'd add my $0.01 worth as I had a similar idea based on a Dragon article and from being a fan of the XPH.

What I have done in my world is created an arcane mirror to the psionic focus system. This includes:
  • Gain Arcane Focus:A new subskill for Concentration. Directly adapted from Dragon 351 and the XPH. DC20 Concentration check to become focused. You may expend your focus as a swift action on any single Concentration check thereafter to treat the check as a roll of 15.
  • Feats: Like the XPH, Arcane Focus can be used to power a new list of Arcane Feats.
    • Example Focus Powered Arcane Feat List:
    • Arcane Critical: Expend focus to confirm critical.
    • Arcane Dodge:+1 dodge to AC when focused.
    • Arcane Endowment:Expend focus to increase DC of spell by +1.
    • Arcane Fist:Expend focus to deal +2d6 damage on unarmed/natural attacks.
    etc.
 

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