Using the Iron DM scenarios?

seasong

First Post
This is for anyone who was following the Iron DM competition: Have any of you gone and used the scenario seeds? And if so, how did they turn out?

Here's my own story.

My first scenario in the Iron DM competition was Uggrahd ("Up There"), and (after incognito brutalized me over some of the ingredients and structure) I revised it and ran it, about a week ago.

The PCs include a tomb-robbing scholar (Indiana Rogue type), a very bad *ss mercenary, an elementalist/paladin, and a combat-specialized sorcerer.

The rogue heard a rumor about wishes being granted to those who climbed to the top of "Mount Buhkenahk" and she decided that a wish was just the thing needed to acquire the location of a number of hidden elven catacombs... which she wished to rob for the obvious reasons. So she persuaded the others to help her climb the mountain, in return for all the wishes they imagined getting, and hied off to find this magical mountain.

They pass through the small copper mining town on the way in, find out about the orcs inhabiting the mountain, and freak out.

"TWO THOUSAND ORCS!?" they say, almost in one voice, "TWO THOUSAND!?"

They then spent the next hour trying to figure out how to sneak past all of these lovely orcs and their lovely culture, and completely shoot the main body of the scenario to hell.

So I improvise a trading post, and have one of the miner's wives mention it in response to the numerous questions about the lay of the land.

"Trading post? Who on Earth would you trade with?"

"The orcs, of course. They're not ALL bad."

So the party decides to check out the trading post, if only because they can't believe what they're hearing. They end up talking to a sub-chieftain, and then boldly tell him exactly what they plan to do, expecting a fight ("Climb MY mountain? I kill you!").

Instead, they get something more like, "Climb THAT mountain? You brave for a skinny human!", followed by some orcish odds-setting with his fellows. The orcs escort the party up the mountain to meet with the shaman, who is delighted - he needs to make a bet with the mountain spirits, and he thinks the PCs might make it, so he's betting for them... and if you think it sucks when the mountain spirits are betting against you, you're right.

So the PCs really got into it, making all sorts of bets (my favorite: if I die going up that mountain, my spirit will serve you loyally for one year; if I win, I get one of those big ass drums your scouts use to communicate), and finally start up the mountain the next morning.

Absolute hell. They get hit with winter wolves, an avalanche, and snowballs when they peek over ledges.

The winter wolf fight, in particular, was fun: During the fight, the mercenary did a running slide under the belly of the Huge wolf demigod, slashing under its stomach and then continuing to slide off the cliff to a forty foot drop into a tree trunk, while the elementalist pulled up a small elemental to fight the others, and the combat sorceror rained fiery death down.

(They patched the merc up)

So they finally get to the pass with the ravid in it, and they see the glowy little dragon, and they start yelling, stumbling on top of each other to reach the little bastard and KILL it. They chop the armor to ribbons, and chase the little guy all the way up the pass, climb the last cliff with murder in their eyes...

And this wizened old orc (the celestial) looks down at these bastions of orcish virtue (despite their race), and tosses them a rope to help them the last thirty feet.

The best part? There's only one wish, whatever the tomb robber may have said.

So a big argument breaks out, naked greed and conniving. The orcish celestial's just basking in it. They finally decide on a wish (a tome that maps out the elven catacombs, so they can make up for the wish in loot), and then he teleports them back down, where they have a really rocking party with the Broken Knuckle orcs.

I don't think they'll be looking at orcs the same, anymore,
so incognito, thank you, thank you, thank you for those ingredients.
 
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Excellent, seasong! (I can't believe no one's commented on this.)
Instead, they get something more like, "Climb THAT mountain? You brave for a skinny human!", followed by some orcish odds-setting with his fellows. The orcs escort the party up the mountain to meet with the shaman, who is delighted - he needs to make a bet with the mountain spirits, and he thinks the PCs might make it, so he's betting for them... and if you think it sucks when the mountain spirits are betting against you, you're right.

So the PCs really got into it, making all sorts of bets (my favorite: if I die going up that mountain, my spirit will serve you loyally for one year; if I win, I get one of those big ass drums your scouts use to communicate), and finally start up the mountain the next morning.
Note to self: find way to add gambling to next game.
The winter wolf fight, in particular, was fun: During the fight, the mercenary did a running slide under the belly of the Huge wolf demigod, slashing under its stomach and then continuing to slide off the cliff to a forty foot drop into a tree trunk, while the elementalist pulled up a small elemental to fight the others, and the combat sorceror rained fiery death down.
Out of curiosity, what did that slide look like in terms of game mechanics? A Charge with a Critical Hit?
 



mmadsen said:
Note to self: find way to add gambling to next game.
The players really got into it. The desire for a drum surprised me - I'd mentioned the drum beats echoing through the mountains while they were hiking, and when they spotted their first orcish scout, he was up in a tree with a 3' diameter, 6" deep hide drum, making a huge racket about their position and movement. Apparently the PC took a shine to having one as a trophy of beating the mountain.

In the aftermath, after having discovered what a ***** the mountain was, getting that drum was the primary thing she was talking about.
Out of curiosity, what did that slide look like in terms of game mechanics? A Charge with a Critical Hit?
Pretty close - I let him make a Charge to represent the slide, then a roll to hit (which he critted on; STR 17 and a +3 longsword, plus he rolled an 8 for damage, was pretty heinous), and then had him make a Reflex save to not get hosed by the slippery ice. After such good fortune, he got a 1 on his Reflex save. With the cliff right there, my duty was clear :D.

The wolf was a 2200 pound monster with 3 1/2 feet of clearance between underbody and ground, cone of cold breath weapon, and a pair of jaws a halfling could sit in (3d8). The merc did more than half its HP (of 48) in a single blow, so I ruled it a grievous wounding, and it decided to find lunch elsewhere.
 


I love my players to death. They're always doing or trying something that surprises me. If I was a more consistent writer, I'd probably have a story hour just on their antics, alone :).

I didn't do it justice, but them stumbling over each other for the privilege of killing the ravid (really, when they saw it and a suit of animate armor between them and the mountain top, they just snapped) was beautiful.
 


Well, it was kind of an off-hand comment (not about their antics, about having a Story Hour), but I'll think about it. I'm going to be starting a short campaign sometime in the next week or two (not with this set of characters, but in the same world), and I'll see if I can't do up something.

Please be warned: I am not a consistent writer. This may peter out. I may lose my mind and start writing utter crap. But I'll try.
 

I can't believe I'm doing this. I'm insane. Story Hour is where the writers go, the people with guts. AAAGH!

Now that that's out of the way, check it out.

Right now, I'm just putting up some introductory setting material, as the adventure has not yet started (the players will hopefully have their characters done by next weekend). I'll be answering setting questions throughout, however.
 

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