Using the Iron DM scenarios?


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goddamit!

I was walking down the hall in the dark, and BUMPED by head!

and I still have not had time to post my session!

you can' tell me seasong and I are the only ones to use the IRON DM scenarios!
 


Naw, online campaigns simply sink too much time, and I already have an overflowing cup of players :).

I occasionally wish for my college days, when I had more time than sense - I ran two campaigns on weekends and an online campaign in the minutes between :o :D. Them was the days, and the days, they be gone.
 



place holder

ok, just a reminder to me to get off my lazy shiftless ass.

{insert my RBDM submission here}

outline

1. PC's are the chaotic type and get as a reward from a local Druidic sect, who does water stuff.

2. PC's encounter Eyve. Someone gets the birght idea to disarm her, when she's flat footed! Eyve fights for a bit, and suggestions the fighter that the Mage called his momma somehting nasty. The fighter is a momma's boy. The mage gets his nose broken (critical hit on the unarmed strike)

3. The PC's get boarded. The fight is epic and great! The Cleric swings over on a rope to the other ship and takes out the captian, and the officers while the majority of the NPCs are over on the sapphire cutter. the PCs are victorious, but the battle is long in real time.

4. The PCs take WAY TO LONG to figure out the secret of the Lighthouse. I was thinking of modifying my story to include a animated skeleton of Eyve's former crew who is key in letting the PCs figure out how to gain access to the lighthouse.

5. The Saddened 1/2 orc lighthouse keeper. Not so sad that he didn't drop a quaal's feather token whip on the party mage, taking the mage out of the fight!

5a. The PCs figure out how to use the displacement affect after only 3 rounds of combat (at least one does). As the Barbarian's rage ends, Eyve re-appears. She fights defensively, and blocks the stariway, allowing only the 1/2 orc to get by, while professing her love. She still takes a great axe to the face, as well as a few sneak attack arrows. Only her DR saves her.

6. The party chases the PCs for a round or two, then stop, feeling exposed once they get out in the open and notice all the good ambush spots.

7. The PCs find the trap door, and sadly, the Dust mephits turn out to be fighteningly effective! They kill the rogue, dead!

edited for my typical typos
 
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