I disagree. RPGs take up issues that bear on the actual players all the time. Issues of gender representation for example, or sexuality, or race, just to pick a few. You can address those issues, and have them present in a game, without un-safing your space - that why we have table contacts. Personally, I'm not interested in catering to people who are unwilling to confront an unwelcome truth. History is full of atrocities and injustice, and some of those will be at least tangentially linked to groups that one or more players belong to or identify with. If those players cannot deal with the realities of history, all the sides, not just their side, then their issue is far bigger than whether or not they are enjoying their evening of role playing.
That's not to say you should look for hot topic items of course, or chose things you know will prove divisive at the table. Obviously you shouldn't do that. But I also don't think you should cater to people who want to revise history, or repurpose to serve political ends, or just stick their fingers in their ears and shout LALALALALA because they don't like what they hear. Not every player is suited to every game, but that does not, in any way, mean that those games shouldn't be played, only that those players probably shouldn't play in them. Role playing is a fine way to engage with issues like injustice, or hatred, or intolerance, provided the group agrees. There's a chance there for the players to really examine what they think, and have some agency to act on their beliefs in what is a very safe, consensual space.
That's not to say you should look for hot topic items of course, or chose things you know will prove divisive at the table. Obviously you shouldn't do that. But I also don't think you should cater to people who want to revise history, or repurpose to serve political ends, or just stick their fingers in their ears and shout LALALALALA because they don't like what they hear. Not every player is suited to every game, but that does not, in any way, mean that those games shouldn't be played, only that those players probably shouldn't play in them. Role playing is a fine way to engage with issues like injustice, or hatred, or intolerance, provided the group agrees. There's a chance there for the players to really examine what they think, and have some agency to act on their beliefs in what is a very safe, consensual space.