Three_Haligonians
First Post
Hey folks,
p. 165 of the PHB (3.5) teaches us about how to break an object, including hardness and hit points, the various types of energy and how they react with items and whatnot.
It also talks about how some weapons may be less effective or useless for certain objects. It gives breaking down a door with arrows, or cutting a rope with a club as examples.
Luckily, it also says that some weapons are really good at damaging some types of objects. Examples here are fire on a curtain, axe against a tree, and just "ripping up" a scroll (unarmed damage? maybe?). It says in these cases, double damage is dealt and hardness may be ignored at the DM's discretion.
So I was wondering what else you would rule as "ineffective", "really effective", or normal? What would you say "really effective" does?
I'll start:
- I'd probably expand "axe against a tree" to "axe against anything primarily wood", like a table or door.
- Picks against stone and rock would also be "really effective," I don't think I would let them ignore hardness but double damage for sure maybe even x4 (since that is a crit for a pick).
What say you?
J from Three Haligonians
p. 165 of the PHB (3.5) teaches us about how to break an object, including hardness and hit points, the various types of energy and how they react with items and whatnot.
It also talks about how some weapons may be less effective or useless for certain objects. It gives breaking down a door with arrows, or cutting a rope with a club as examples.
Luckily, it also says that some weapons are really good at damaging some types of objects. Examples here are fire on a curtain, axe against a tree, and just "ripping up" a scroll (unarmed damage? maybe?). It says in these cases, double damage is dealt and hardness may be ignored at the DM's discretion.
So I was wondering what else you would rule as "ineffective", "really effective", or normal? What would you say "really effective" does?
I'll start:
- I'd probably expand "axe against a tree" to "axe against anything primarily wood", like a table or door.
- Picks against stone and rock would also be "really effective," I don't think I would let them ignore hardness but double damage for sure maybe even x4 (since that is a crit for a pick).
What say you?
J from Three Haligonians
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