aco175
Legend
I'm going to run a Halloween 1-shot with some undead and such but wanted to give the final encounter some more drama. I was thinking a disease, but need it to mean something in the moment and not in 1d4 days or such. I was thinking of using the new, proposed Exhaustion rules where you get a -1 to all your crap until you get 10, then you die. I also thought -5ft movement for each odd level you have.
My current idea was having a spooky green light coming from the final area which is a crypt. I have a deathlock wight, a copper snake, and a air elemental in the room as some sort of old mage crypt for some 5th level PCs. I was thinking of having the green light come from the mage/wight crystal heart still in the coffin. Each round in the light the PCs make a save or 1 level exhaustion. I was thinking of having a way to destroy the heart and the green light stopping the penalty other than closing the lid of the coffin. I was thinking of killing the wight would end it as well. Maybe regeneration on the wight until the heart was destroyed. Direct damage to the heart?
Finally, any ideas on curing the negative levels with heal spells. The Pc spends his spell healing HP or exhaustion levels. Thoughts on the -1 penalties starting to snowball into a TPK? I can see the encounter steadily getting harder if people get to -2 or -4 to all their crap and -10ft movement.
Thank you
My current idea was having a spooky green light coming from the final area which is a crypt. I have a deathlock wight, a copper snake, and a air elemental in the room as some sort of old mage crypt for some 5th level PCs. I was thinking of having the green light come from the mage/wight crystal heart still in the coffin. Each round in the light the PCs make a save or 1 level exhaustion. I was thinking of having a way to destroy the heart and the green light stopping the penalty other than closing the lid of the coffin. I was thinking of killing the wight would end it as well. Maybe regeneration on the wight until the heart was destroyed. Direct damage to the heart?
Finally, any ideas on curing the negative levels with heal spells. The Pc spends his spell healing HP or exhaustion levels. Thoughts on the -1 penalties starting to snowball into a TPK? I can see the encounter steadily getting harder if people get to -2 or -4 to all their crap and -10ft movement.
Thank you