tylermalan
First Post
From the Pathfinder SRD (http://www.d20pfsrd.com/equipment---final/weapons):
"All weapons deal hit point damage."
So, first of all, that solves one of your problems.
However, I can't seem to find anything that backs Dogbackward's or GamerPrinter's points. The only thing close that I can find is under the description of the Weapon Focus feat:
"You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat."
The emphasis is mine. The description of this feat seems to imply that, unless specified, unarmed strikes, grapples, and rays are not weapons, but are sometimes considered to be weapons for the purpose of other game effects. This would make me think that these other game effects would specifically need to allow these non-weapons to be considered as weapons within the text of said game effects.
Of course, there may be other counter-examples that I'm unaware of that blow this last point out of the water (situations in the rules where rays are considered weapons but are not explicitly stated as weapons in the entry for the game effect in question).
"All weapons deal hit point damage."
So, first of all, that solves one of your problems.
However, I can't seem to find anything that backs Dogbackward's or GamerPrinter's points. The only thing close that I can find is under the description of the Weapon Focus feat:
"You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat."
The emphasis is mine. The description of this feat seems to imply that, unless specified, unarmed strikes, grapples, and rays are not weapons, but are sometimes considered to be weapons for the purpose of other game effects. This would make me think that these other game effects would specifically need to allow these non-weapons to be considered as weapons within the text of said game effects.
Of course, there may be other counter-examples that I'm unaware of that blow this last point out of the water (situations in the rules where rays are considered weapons but are not explicitly stated as weapons in the entry for the game effect in question).