I don't like being able to just 'swap' XP responsibility.
But I may be willing to do it for a 'cost'. I was wondering what people thought would be balanced.
For instance, a player wants to get Alarm cast on an item. It is 450gp, +500XP. So that is normally 2950gp. But I was thinking of letting the fighter expend 1000XP in its place.
I like the concept: It is more efficient to use the Wizards XP, so it takes more if you use 'someone elses', so I like it being more than 500XP, just not sure if it should be 550, or 750, or 1000, or 2500, or what.
But I may be willing to do it for a 'cost'. I was wondering what people thought would be balanced.
For instance, a player wants to get Alarm cast on an item. It is 450gp, +500XP. So that is normally 2950gp. But I was thinking of letting the fighter expend 1000XP in its place.
I like the concept: It is more efficient to use the Wizards XP, so it takes more if you use 'someone elses', so I like it being more than 500XP, just not sure if it should be 550, or 750, or 1000, or 2500, or what.