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DM_Matt said:


So is it like the Mystic Theurge, where its just a fix for multiclassing spellcasters, but without anything unique?

Hmm, sounds like it. I thought it was a repackaged Spellsword, but I'm glad its different.
 


Any other notable changes to the Paladin Class beyond those known above?

A little excursion on the Core Classes beyond those completely published so far (Barbarian, Bard, Druid & Monk I think) would be much appreciated.

[Size=-2]
Paladins don’t get Divine Grace until 2d level. Paladins get additional holy smite abilities as they advance: Smite Evil is gained at 1/day at 1st level, 2/day at 5th level, 3/day at 10th level, 4/day at 15th level, and 5/day at 20th level.

Smite Evil (Su): Once per day, a paladin may attempt to site evil with one normal melee attack. She adds her Charsima bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. For example, a 13th-level paladin armed with a longsword would deal 1d8+13 points of damage, plus any additional bonuses for high Strength or magical effects that would normally apply. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
At 5th level, and every five levels thereafter, the paladin may smite evil one additional time per day, as indicated on table 3-12: The Paladin, to a maximum of five times per day at 20th level.

The Paladin’s mount gets a +10 bonus to movement at 8th level, and the Paladin can call a warhorse for 2 hr/level (level gained unknown) – if the mount is killed, the paladin suffers –1 to attacks and damage for 30 days during which time a new mount cannot be called.

Paladin spells:
Full list:
Level 1: Bless, Bless Water, Bless Weapon, Create Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic Weapon, Protection from Chaos/Evil, Read Magic, Resistance, Restoration, Lesser, Virture
Level 2: Bull's Strength, Delay Poison, Eagle's Splendor, Owl's Wisdom, Remove Paralysis, Resist Energy, Shield Other, Undetectable Alignment, Zone of Truth
Level 3: Cure Moderate Wounds, Daylight, Discern Lies, Dispel Magic, Heal Mount, Magic Circle against Chaos, Magic Circle against Evil, Magic Weapon, Greater, Prayer, Remove Blindness/Deafness, Remove Curse
Level 4: Break Enchantment, Cure Serious Wounds, Death Ward, Dispel Evil, Holy Sword, Mark of Justice, Neutralize Poison , Restoration

Paladin Skills: Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nobility and Royalty), Knowledge (Religion), Profession, Ride, and Sense Motive.
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Olgar Shiverstone said:
How ethical is releasing the book for sale ahead of it's official release date (don't want to get you into legal trouble ...)?

Ethical? Either there is a law which prevents it or there isn't, I don't see how ethics are involved... :confused:
 

Let me first address the issue of legality. I have not signed a contract or made a verbal agreement with any party that i can't sell the Core Books before a certain date. Neither WotC nor my distributor informed me of such a 'requirement'. Also i'm quite unaware of any law that requires me to conform to the concept of a release date. If people still want to discuss this issue, please start a new thread, it has no place here.

@EricNoah:
Don't worry Eric, i'll only make a couple of pictures that give a representation of the three books, just what GamingReport did. I will not post them here, i'll post them on my own site and give a link to it, is that acceptable?

@Branduil:
Í'm currently at work, maybe i can raid a scanner of a collegue, but no promises ;-)

@greymarch:
I'm sure, tripple checked it because i found it strange as well.

@onkelarie:
Pakketje van 3 Core Books v3 met verzend kosten en onder rembours is €73,13+€7,31+€5,00=€85,44 zie ook m'n eerste post.

@dunii_rgr:
It's still an image of Sovelis.

@DM_Matt:
I see it more as something similar to an Arcane Trickster (wich is also in the book btw, but originally from one of the Splat books).

@Mark:
I 'sold' around 7 sets (2 will be shipped this afternoon, 4 are ready to be picked up, and one set is in my little grubby hands ;-).

I'll get to the other requests in a moment...
 

I don't have the old books with me (these where heavy enough ;-) so i can't accurately say what's in them, i'll work from memory.

@Delgar:
Mounted Combat Feat: prereq. ride rank 1, once/round may attempt a ride check (as reaction) to negate the hit. hit negated when ride check result is higher than attack roll, for fighter is one of the possible bonus feats.
Don't know what exactly is different in mounted combat and i'm not typing up everything ;-)
 



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