CRGreathouse
Community Supporter
Upper_Krust said:Incidently Quickness should be +0.5.
That seems really, really low.
Upper_Krust said:Incidently Quickness should be +0.5.
CRGreathouse said:That seems really, really low.
Upper_Krust said:Hi CRGreathouse mate!
Well it only bestows an additional standard action (ie. one attack).
Thats a lot different from something like 'Dual Actions'.
CRGreathouse said:Since in your system CR adjustment ~= ECL adjustment...!
Would you allow a (LA +1) PC race that's like a human, but 3 bonus feats (+0.4 above human) instead of 1, +2 skill points instead of +1 (+0.1 above human), and Quickness (+0.5)? That's crazy!
Upper_Krust said:So its really impossible to give it a fixed rating that covers all situations; so you just have to take the best average.![]()
Upper_Krust said:I don't really think it is crazy, that said, I double checked the Immortals Handbook and I do have a Divine Gift very similar to this (which would be equivalent to +1 CR).
Another point is that in 3.5 the speed weapon enchantment is +3 (which is the equivalent to 3 feats; or +0.6).
With the Choker its only really getting another 1d3 to be fair; so thats really only a +0.2 for it.
Wulf Ratbane said:I hesitate to open myself up to criticism from the Master...
Wulf Ratbane said:But I did exactly this already with the calculations for Full Attack. Since you are counting "dice only" in the damage calculation, it seemed easier just to apply a flat rate for additional primary (full BAB) and secondary (BAB -5) attacks.
I don't think it will significantly throw off the calculations anywhere-- if anywhere, at low CR monsters (those who suffer from having their cost raised to the average), but I tend to think that an additional attack is more valuable to a low CR monster anyway.
CRGreathouse said:Would you allow a (LA +1) PC race that's like a human, but 3 bonus feats (+0.4 above human) instead of 1, +2 skill points instead of +1 (+0.1 above human), and Quickness (+0.5)? That's crazy!
Sure, it's not that great for the choker -- above, I mentioned the need for a sliding scale in the 'perfect' system. Still, the race I mentioned should be closer to ECL +3 than +1 IMO -- surely not less than +2. Compare a Ftr4 with this to a Ftr5 or Ftr6 without -- similar attack bonuses thanks to the feats, more skills, etc. It gets worse with higher levels, and it's exceptional for spellcasters now that 3.0 haste is gone.
Upper_Krust said:However, I think its certainly erroneous when applied to monsters, but I think you are assuming you can 'get away with it' - which is fair enough.![]()