Well, now that I got your attention... 
I was looking at Dragon Magazine Issue #297, page 62, there's a list of 8 new Para-Genasi and such.
Now, all of these are +1 ECL. However, looking over their stats, it seems that they don't exactly seem on the same par.
Anaxi get +2 Int, -2 Wis, Sonic and Cold res 5, Calm Emotions Spell like, and +2 to Diplomacy and Spot.
Cansin recieve +2 Int, +2 Cha, Acid and Fire res 5, Entropy Shield as a spell-like, and +2 to Bluff and Spot checks.
Dust Para- get +4 Dex, +2 Int, -2 Con and Cha, a Dust cloud effect (All people who enter recieve -2 to checks/saves/attacks if fail save, and it grants concealment), the Breathless ability, and +1 vs Dust effects.
Other races get either several stat adjustments (Some at +4), for only a -2 to usually an int stat.
Does anyone feel some of them don't measure up to their others? For example, the Smoke recieves similar to Dust, except only a +2 to dex and int, and -2 to cha, an effect like smoke pyrotechnics, but he doesn't get Breathless, either.
For some of these, they just scream spellcaster (Like the Cansin, who recieves +2 to Int and Cha, but no minuses), with limited problems.
I realize some thing that the Genasi aren't really good comparisons, either, since two of them aren't as powerful compared. How do you treat them? Feel about them? To me, some of these seem underpowered for a +1 race, while others seem like a Steal (Cansin and Dust, paticularly). Did you do anything to balance them?
How have they worked in your campaign, furtheremore? Have you used them? What were the plots regarding them?
And, just for kicks, because I tricked you with the thread, anyone want to do a Vacuum Para-Genasi?
(Or, even cooler, one from the Positive or Negative plane)

I was looking at Dragon Magazine Issue #297, page 62, there's a list of 8 new Para-Genasi and such.
Now, all of these are +1 ECL. However, looking over their stats, it seems that they don't exactly seem on the same par.
Anaxi get +2 Int, -2 Wis, Sonic and Cold res 5, Calm Emotions Spell like, and +2 to Diplomacy and Spot.
Cansin recieve +2 Int, +2 Cha, Acid and Fire res 5, Entropy Shield as a spell-like, and +2 to Bluff and Spot checks.
Dust Para- get +4 Dex, +2 Int, -2 Con and Cha, a Dust cloud effect (All people who enter recieve -2 to checks/saves/attacks if fail save, and it grants concealment), the Breathless ability, and +1 vs Dust effects.
Other races get either several stat adjustments (Some at +4), for only a -2 to usually an int stat.
Does anyone feel some of them don't measure up to their others? For example, the Smoke recieves similar to Dust, except only a +2 to dex and int, and -2 to cha, an effect like smoke pyrotechnics, but he doesn't get Breathless, either.
For some of these, they just scream spellcaster (Like the Cansin, who recieves +2 to Int and Cha, but no minuses), with limited problems.
I realize some thing that the Genasi aren't really good comparisons, either, since two of them aren't as powerful compared. How do you treat them? Feel about them? To me, some of these seem underpowered for a +1 race, while others seem like a Steal (Cansin and Dust, paticularly). Did you do anything to balance them?
How have they worked in your campaign, furtheremore? Have you used them? What were the plots regarding them?
And, just for kicks, because I tricked you with the thread, anyone want to do a Vacuum Para-Genasi?

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