Vaesen: Mythic Britain & Ireland

Aldarc

Legend
Free League Publishing has announced an upcoming Vaesen: Mythic Britain & Ireland expansion to their Vaesen: Nordic Horror Roleplaying game. Vaesen uses their Year Zero Engine (e.g., Mutant: Year Zero, Aliens, Forbidden Lands, Coriolis, Tales from the Loop).

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It will apparently be coming to Kickstarter soon, but I'm looking forward to this quite a bit. The art for Vaesen is top notch. This seems like an easier sort of mythic backdrop for English speakers to sink their teeth into than Nordic horror. I also hope that means, espsecially if this sells well, that we can get Vaesen expansions set in other areas of Europe or the world (e.g., Central Europe, etc.).
 
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vincegetorix

Jewel of the North
Does the game uses the Mutant Zero engine? This may be a buy from me. I wonder how much work it would be for me to modify it to run in 5e or AGE, given these are the only systems my table care to use. We've though a lot of time to try Zero Engine, but the special dice (which cost a lot here) are a big turn-off.
 

schneeland

Adventurer
Yes, it's using the Year Zero engine. But if I remember correctly from reading, it uses a relatively straight-forward version (somewhat similar to Tales from the Loop), which you can easily play with normal six-sided dice.
 

Aldarc

Legend
Does the game uses the Mutant Zero engine? This may be a buy from me. I wonder how much work it would be for me to modify it to run in 5e or AGE, given these are the only systems my table care to use. We've though a lot of time to try Zero Engine, but the special dice (which cost a lot here) are a big turn-off.
It does use the Year Zero Engine. I can add this to my original post.
 

Does the game uses the Mutant Zero engine? This may be a buy from me. I wonder how much work it would be for me to modify it to run in 5e or AGE, given these are the only systems my table care to use. We've though a lot of time to try Zero Engine, but the special dice (which cost a lot here) are a big turn-off.
Just want to reiterate that you don't need special dice, at all, to play Vaesen. You're looking for sixes when you roll, and the Vaesen dice that Free League sells don't even really use a non-numerical symbol to show sixes, but rather a swirly design that still shows a six.


So it's not like some games where you could use regular dice but the special ones provide clearer and quicker results (like with the d6s in Fate or 2d20). In Vaesen, and basically all Year Zero Engine games so far other than Twilight 2000, the publisher-produced dice are there for atmosphere.

That said, I think the Vaesen dice are extremely cool looking, but only in a cosmetic sense.
 


vincegetorix

Jewel of the North
Just want to reiterate that you don't need special dice, at all, to play Vaesen. You're looking for sixes when you roll, and the Vaesen dice that Free League sells don't even really use a non-numerical symbol to show sixes, but rather a swirly design that still shows a six.


So it's not like some games where you could use regular dice but the special ones provide clearer and quicker results (like with the d6s in Fate or 2d20). In Vaesen, and basically all Year Zero Engine games so far other than Twilight 2000, the publisher-produced dice are there for atmosphere.

That said, I think the Vaesen dice are extremely cool looking, but only in a cosmetic sense.
I seem to recall there was also a free die rolling app for Mutant Y:Zero...I might give it a try.
 


vincegetorix

Jewel of the North
...You're literally just rolling for sixes. That's it. That's all there is.

Seriously.
Yes, I know, but there's also the 3 color/type of die, which can be confusing for my players who are pretty casual and have a hard time getting a good grasp of new systems.

I dont have a problem with it myself, but some my folks dont care much for system with die pool or such. Even AGE, which is only 3d6 against a target number and you maybe get a little bonus if 2 die are the same number, was quite the challenge.
 

Yes, I know, but there's also the 3 color/type of die, which can be confusing for my players who are pretty casual and have a hard time getting a good grasp of new systems.

I dont have a problem with it myself, but some my folks dont care much for system with die pool or such. Even AGE, which is only 3d6 against a target number and you maybe get a little bonus if 2 die are the same number, was quite the challenge.

In Alien RPG you can use two colors of d6s, and in Mutant Year Zero you can use three colors of d6s. In Vaesen it's just the one. The rules don't specify Base dice as separate from Stress dice, etc. The rules are more streamlined. And look at the dice they sell. Just cool looking d6s in a single color.
 

Haiku Elvis

Adventurer
...You're literally just rolling for sixes. That's it. That's all there is.

Seriously.
I think I've almost got it. What dice do you need again?

Seriously though I just went to do a bit of reading up on Vaesen and it sounds cool. It sounds like the game is very specifically based around the society and it's castle headquaters so I wonder if it will transpose the whole thing over to Britain and Ireland or the idea is that the players are still based in Sweden but can now just travel further afield.
 

Aldarc

Legend
Seriously though I just went to do a bit of reading up on Vaesen and it sounds cool. It sounds like the game is very specifically based around the society and it's castle headquaters so I wonder if it will transpose the whole thing over to Britain and Ireland or the idea is that the players are still based in Sweden but can now just travel further afield.
The Vaesen game in "Mythic Scandinavia" claims Carl Linneaus as a prior member. Maybe the "Mythic British Isles" one will claim Charles Darwin as a prior member.
 


Tonguez

A suffusion of yellow
played the Vaesen scenario involving a Herring saltery and liked it.
Having the same approach applied to the ghosts and ghoulies and fae of Gothic Britain should be epic
 


I'm super interested in Vaesen, and would love to play it. I'd like to GM it even, but I'm not versed enough in the genre, the setting, or even the playstyle to be comfortable creating the adventures, and there are some (but not a lot) of published "mysteries".

If FL came out with an epic campaign and sourcebook...something like Darkening of Mirkwood or The Great Pendragon Campaign...I'd be much more likely to plunk down the dollars.

Although, even as it is, I'm tempted to buy it just for the reading (and artwork) pleasure.
 

Aldarc

Legend
I'm super interested in Vaesen, and would love to play it. I'd like to GM it even, but I'm not versed enough in the genre, the setting, or even the playstyle to be comfortable creating the adventures, and there are some (but not a lot) of published "mysteries".
It's basically a vaguely 19th century "mythic Scandinavia"* setting focused on a supernatural/paranormal investigative society whose members have the special sight to see the otherwise invisible vaesen (i.e., mythic creatures). There are plenty of television shows with similar premises set in the modern day, such as Grimm or Supernatural. So it will generally have a certain monster-of-the-week feel to it, with investigations generally focused on "solving" how to deal with a particular vaesen. Downtime. Then move on to the next vaesen mystery.

There is a lot of guidance for running adventures, mysteries, or whatever. Similar to Stonetop, there is a certain focus on upgrading your base of operations as part of the game.

I'll admit that I am not familiar enough with 19th century Scandinavian history to feel comfortable leaning or subverting the setting, even if it doesn't matter for its ahistorical setting. I suspect that this is one reason why this Mythic Britain expansion will be more popular in the English-speaking roleplaying spheres, as "vaguely Victorian settings" are fairly common in the TTRPG space.

It's also one reason why I would personally enjoy a more Austrian-Hungarian Empire themed setting. I would love to set adventures here in (19th century) Vienna; however, as an American, I don't have the same sort of familiarity with Central European monsters and folklore as someone who grew up on these stories. So having a set of culturally-appropriate vaesen or even archetypes would be quite handy for my purposes.
 

I'm super interested in Vaesen, and would love to play it. I'd like to GM it even, but I'm not versed enough in the genre, the setting, or even the playstyle to be comfortable creating the adventures, and there are some (but not a lot) of published "mysteries".

If FL came out with an epic campaign and sourcebook...something like Darkening of Mirkwood or The Great Pendragon Campaign...I'd be much more likely to plunk down the dollars.

Although, even as it is, I'm tempted to buy it just for the reading (and artwork) pleasure.
@Aldarc gave a great rundown of Vaesen, so the only thing I'll add is one of my favorite examples of the facility upgrades you can get (improving your castle HQ, basically):


CARP POND
A carp pond with little streams and waterfalls under white wooden bridges.

PrerequIsIte: Botanical Garden
Cost: 2
FunctIon: One of the player characters can gain an extra Advantage before a mystery: Unwavering Calm


I love how much flavor there is in that upgrade, and the idea of a PC taking in the pond to clear their mind for the chaos ahead really helps nail down the tone and setting.
 

however, as an American, I don't have the same sort of familiarity with Central European monsters and folklore as someone who grew up on these stories.

omg....Vaesen set in colonial America? Combine creatures that stowed away on colonists' ships with native American equivalents? Don't the animal spirits of native American myths have a kind of parallel to vaesen?
 


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