Darrius_Adler
Explorer
Been kicking around ideas for these elves and wanted to get some opinions on this. Does this look about right for CR? The bonuses from Mounted Combatant are situational but I treated it as the Pack Tactics feature Kobolds get as that is the dangerous aspect of the feat.
Valenar Elf
Medium Wood Elf, any alignment
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Armor Class 15 (Studded Leather)
Hit Points 11 (2d8+2)
Speed 35 ft.
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STR 12 (+1)
DEX 16 (+3)
CON 12 (+1)
INT 10 (+0)
WIS 12 (+1)
CHA 10 (+0)
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Skills Animal Handling +3, Perception +3
Senses Darkvision 60 ft., passive Perception 13
Languages Common, Elvish
Challenge 1 (200 XP)
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Fey Ancestry. The elf has advantage on saving throws against being charmed and magic can't put the elf to sleep
Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Mounted Combatant. Same as Feat
Actions
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Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 6 (1d6 + 3) slashing damage
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Valenar Elf
Medium Wood Elf, any alignment
--------------------------------------------------------------------------
Armor Class 15 (Studded Leather)
Hit Points 11 (2d8+2)
Speed 35 ft.
--------------------------------------------------------------------------
STR 12 (+1)
DEX 16 (+3)
CON 12 (+1)
INT 10 (+0)
WIS 12 (+1)
CHA 10 (+0)
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Skills Animal Handling +3, Perception +3
Senses Darkvision 60 ft., passive Perception 13
Languages Common, Elvish
Challenge 1 (200 XP)
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Fey Ancestry. The elf has advantage on saving throws against being charmed and magic can't put the elf to sleep
Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Mounted Combatant. Same as Feat
Actions
--------------------------------------------------------------------------
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 6 (1d6 + 3) slashing damage
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.