Myth and Legend
First Post
When there is no more Negative Enregy animating the undead hulk, the remains begin to rapidly decompose. Ripping up holes in the body allows for putrid vapors and splashes of yellow pus and rotted bodily fluids to spill outward with abundance. If the stench had been unpleasant before, right now it became nauseating.
A mixture of rotted innards, black and nearly cauterized blood squirting from an oversized liver turned black and all manner of yellow and brown muck of unknown but certainly unpleasant origins cover Zinerath's hands right up to the shoulders, and bits of rotted flesh get underneath his nails and stick across his garments and some even land on his face.
The head he throws rolls inside the barn and waves the fine zombie dust from the floor and stops next to Adelaide's corpse.
[sblock]Zinerath: Roll a Fort save (DC 15) or be Nauseated for 2d4 rounds.
Thok, Rufus and Geryk: same roll, DC 10
Lórquelië and Mei-Yuin roll for DC 8
To avoid further rolls get yourselves at least 50 feet from the thing and wait for the stench to dissipate (about 10 minutes since there is a breeze).[/sblock]
A mixture of rotted innards, black and nearly cauterized blood squirting from an oversized liver turned black and all manner of yellow and brown muck of unknown but certainly unpleasant origins cover Zinerath's hands right up to the shoulders, and bits of rotted flesh get underneath his nails and stick across his garments and some even land on his face.
The head he throws rolls inside the barn and waves the fine zombie dust from the floor and stops next to Adelaide's corpse.
[sblock]Zinerath: Roll a Fort save (DC 15) or be Nauseated for 2d4 rounds.
Thok, Rufus and Geryk: same roll, DC 10
Lórquelië and Mei-Yuin roll for DC 8
To avoid further rolls get yourselves at least 50 feet from the thing and wait for the stench to dissipate (about 10 minutes since there is a breeze).[/sblock]