Valley of the Dead: Chapter 2 "Home of the sleepless"

Herriman's bracers start to shine, throwing blue-white sparks from his fingers as the incarnum feels his intent to destroy the undead thing. He takes a quick jab with his left hand, merely seeking to make contact and let the energy of his bound souls do the rest. After the strike, he rolls away from the entrance.

[sblock=OOC]
Swift for essentia change. Standard attack against the Zombie, then Move away with Tumble.

AC 24 (Touch 18) HP 90/90
Essentia: 3 in Armguards of Disruption (3d6 damage w/melee touch); 3 in Crystal Helm (+3 Deflection to AC, attacks considered Force effects); 2 in Strongheart Vest (any ability damage is reduced by 3).
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The Halfling's touch releases the accumulated energy with a bright blue flash, and it burns a hole the size of a melon right trough the zobmies' chest. The Undead being staggers for a moment but with a gurgling sounds it moves once more towards Herriman, who has managed to quickly retreat outside next to the Elven Wizard, with the mangled and rotten man slowly wobbling behind him.

[sblock]I assume you Tumble outside and not inside and past the zombie's square right? Also, make sure you apply your Armor Check penalty to your skills (Tumble included). If you have done it already then sorry :) [/sblock]
 

Lórquelië steps aside, as Herriman rolls out of the entrance. She is about to say something, when she notices the undead following the halfling. The elf's face darkens, and she utters a curse in her native tongue. With a swift movement of her arm, she causes one of the levitating blades surrounding her to fly at the corpse. She then takes a few steps back to keep the zombie at a distance and calls out "Beria dan del-um!", and throws silver dust in the air.

[sblock=OOC]

Attack 1d20+16, damage 1d6+2 (piercing) as a free action.
Single move away from the zombie
Cast protection from evil.

Edit:
(Myth, please roll / assign initiative for me as you wish. I'll update the character information (spells active etc.), when I can post regularly again. And pls ignore the second attack roll, it is redundant)
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The dagger plunges right inside the zombie's pale right eye with a disgusting sound and an even more disgusting jet of yellow pus that darts out from the impact wound. The Elf moves some thirty feet away from the undead being before casting her spell.

The zombie staggers for a moment but is not really affected that much by the pointy object lodged in it's head. Revealing it's yellow teeth the rotted corpse manages to muster what little dexterity it still possesses and with a few staggering steps it charges at the Elven lass. It lashes out with it's arm, the stench of decay and death overwhelming Lórquelië's fragile nose, but not before the Wizard nimbly jumps out of the way.

[sblock]The zombie was alerted. No initative was necessary because Herriman did not engage combat but rather went to unblock the door. The first round the zombie used to walk up to the door. Herriman took his action and moved away, and regardless of what your Wizard would have rolled she still gets an action.

I assume you moved your full speed away from the door, as did Herriman. The zombie followed and was in your face (since you were closer to the door, Herriman already having rolled out and away from it). So now you are 30 ft. away from the entrance but within charging distance. So it charges at Lórquelië.[/sblock]
 

Thok's ears tickle at the halfling's warning. He has fought spectres before. He has defeated spectres before. This one was just another pebble on the road. The half orc readied his sword for the incoming menace

[sblock=Actions]
Readied full attack:
27 and 20 vs AC for 23 and 23 respectively

Which were the stats for Thok's new sword? I can't seem to find them.
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Herriman purses his lips as the zombie goes after the spellcaster, rather than its original foe. Nevertheless, the halfling quickly takes a spot behind the undead menace. His bracers send more blue-white sparks to his fingers, dancing across the open space between his hands and reaching out for the undead. With a glare at the thing, Herriman plunges another finger-first thrust at its back.

[sblock=OOC]
Follow the zombie (I'm assuming it isn't too far away for a single move; if it is, charge) and attack with Armguards.

AC 24 (Touch 18) HP 90/90
Essentia: 3 in Armguards of Disruption (3d6 damage to undead w/melee touch); 3 in Crystal Helm (+3 Deflection to AC, attacks considered Force effects); 2 in Strongheart Vest (any ability damage is reduced by 3).
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The Halfling nimbly runs towards the undead, the thing single mindedly fixated on it's target and not even reacting, until a child-sized finger pokes it's back. A silent flash of blue energy illuminates Herriman's determined face, and in an instant a large hole burns trough the decayed flesh, like a spider web caught in a flame.

The undead wretch moans with a gurgling sound as it's torso snaps off it's abdomen, the second large hole proving more than what the putrid flesh can support. The body collapses, with jets of rotten bodily fluids, stale black blood and yellow pus darting forward and splashing across Herriman's and Lórquelië's clothes.

Meanwhile Thok raises his viscous black greatsword and waits for the spectre, his senses keen and sharp. Due to his ferocity and orcish blood he is not pray to be hunted in the dark, but a dangerous adversary to those would be stalkers.

True to Herriman's warning, a vaguely shaped form raises from the floor and immediately darts forward. Thok takes two swings and both hit the incorporeal creature, tearing it's form like old rags.

[sblock]Thok's new sword is here. Both your attacks hit the AC of 15, and you hit the incorporeal thing (really good luck with the rolls for a guy with no ghost touch weapon!) Please use the ENWorld integrated dice roller it's better than IC and its easier to reference and track. Also, I'm not sure how you are getting that +17 to damage? If you could double check that.. Also tell me if you enter rage and keep track of your daily rage uses and the expiration of your current one if you use one. I expect you to roll two damage rolls based on if you rage or not.[/sblock]
 
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The 17 comes from the 12 +5 from power attack. Note that Attack bonus has been reduced 5 points also. Still not raging. Will use EW roller if you prefer it.
 

With a swift, elegant motion of her hand, the elf disappears and evades the undead creature's charge. Almost the same instant, her own ghastly form appears nearby, her white silken robe flowing like an apparition.

Seeing the zombie drop to the ground and its animated state ended, she halts. Her eye-lids half-closed, she reaches out... and senses a deeper darkness, a stronger hate, a more unnatural spirit close. "Quickly!" she urges the halfling to follow, as she steps inside the gloomy building. As she enters, her form seems to waver, and tiny, pearly stars reflect on her dark hair. Then she seems to reflect off herself, her mirrored form appearing multiplied, fourfold in fact.

[sblock=OOC]

Abrupt jaunt 10 ft. sideways, out of zombie's path
Single move into the building
Activate Shadow Image

(Pls irgnore the second d20 roll, I forgot to add the +4. So I pressed the back button in my browser (and did not see the result, of course, because I was still in making the post), but it seems to have kept both rolls. So this should be Ini 5, then, of course.)

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Herriman wipes some of the necro-gore from his shirt, looking at the re-dead corpse with a contemptuous gaze. He flexes his fingers, almost seeming spider-like with the motion. As the elf steps to the door, ordering him along, he calmly says, "The orc-kin had warning of the wall-passer. He should be fine. You can check on him if you want, but I'm going to find the paladin." The halfling quickly trots to the barn, senses straining for any sign of the holy crusader.

[sblock=OOC]
Double-move in the direction of the barn. Listen/Spot are attached to the roll, of course.

AC 24 (Touch 18) HP 90/90
Essentia: 3 in Armguards of Disruption (3d6 damage to undead w/melee touch); 3 in Crystal Helm (+3 Deflection to AC, attacks considered Force effects); 2 in Strongheart Vest (any ability damage is reduced by 3).
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