Valley of the Dead: Chapter 2 "Home of the sleepless"

The shade approaches but the black Orcish blade shreds it in two swift strikes. The spirit silently shimmers and disappears without leaving a trace.

Herriman can see nothing of interest but he can hear low gurgling sounds coming from the barn, alongside shuffling and moaning.
 

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Satisfied, Thok walks down the stairs to find the elven woman. "Thok cut the spirit in halves" he says, proud. "Are there more enemies around for Thok to defeat?"
 

Herriman frowns, eyes flashing blue again. "Sounds like more zombies," he mutters as he grows indistinct to sight again. The halfling cautiously makes his way closer to the barn, keeping under cover and alert all the time.

[sblock=OOC]
Switch 2 essentia from Strongheart Vest to Embrace of Shadow, granting 20% concealment/miss chance and Hide In Plain Sight. Then move closer to the barn, going around to the main door, if no other entrance (for a halfling) is visible.

AC 24 (Touch 18) HP 90/90
Essentia: 3 in Armguards of Disruption (3d6 damage to undead w/melee touch); 3 in Crystal Helm (+3 Deflection to AC, attacks considered Force effects); 2 in Embrace of Shadow class feature (20% miss chance against Herriman, Hide In Plain Sight).
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About to rush up the stairs, the elf is surprised to hear Thok's calm voice. The half-orc warrior must have finished the enemy quickly as with most of his kin, he does fight better than he speaks -- or reads, for that matter.

"Come down! There may yet be more work for you," she calls out with a light voice, grasps her flowing robes, and turns to follow Herriman.
 


The group approaches the barn, it's wooden door ominously creaking with the light spring breeze. The sweet sickening smell of decayed flesh fills the nostrils of the three as they enter the dimly lit building.

A gruesome picture appears before them - Adelaide, the pretty female Paladin lays prostrate on the floor, blood gushing from the places where large chunks of flesh have been clawed or bitten off. The wound on her neck seems fatal and her eyes stare at the ceiling, showing her final moment of terror, her arm - broken as if were a twig and her exquisite longsword discarded several feet from her body. Around her, a group of five lurching cadavres moan and stagger, while mindlessly continuing to wail against the already lifeless servant of Lathander. A sixth zombie corpse lies beheaded on the floor next to the double doors of the barn.

What is even more frightening, however, is the large dark shape of a strange creature, dwarfing the zombies around it. It appears as a brawny, muscular giant although it bears no resemblance to any actual kind of giant-kin. It's flesh is spotted with patches of brown rot and yellow pus, and it's eyes are milky white and completely crossed. It snarls at it's new found enemies and alerts the lesser undead around it.

[sblock=Map]
mapl.jpg


Key: Z circles = Zombies, X circle = decapitated zombie (dead), the 10 ft sqare is the unknown Undead monster, the blue square is Adelaide's corpse, the yellow circle in the back is a pile of hay, the grey boxes on the right are cabinets and the brown boxes on both sides are horse pens.[/sblock]

[sblock]Roll initative! The situation is such: the barn is forty feet wide by fifty feet deep. There are empty spaces for horses on both sides, and piles of hay in the back. There is an attic, accessible trough two ladders and hatches, one immediately to your left and the other one on the far end of the building.

Twenty feet from you there are five zombies around Adelaide's body, and behind them there is a Large sized Undead creature. Knowledge: Religion to identify it.[/sblock]
 
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Herriman shakes his head at the sight of the slain paladin. She was no slouch as a soldier. A shame to perish so. But it certainly speaks to the danger of these things. The halfling settles into a defensive stance as the incarnum wreathed around him sparks and crackles in response to the undead.

[sblock=OOC]
I'll start off with a Total Defense. See how these things fight/how hard they hit. And the Religion check...

AC 30 (Touch 24) HP 90/90
Essentia: 3 in Armguards of Disruption (3d6 damage to undead w/melee touch); 3 in Crystal Helm (+3 Deflection to AC, attacks considered Force effects); 2 in Embrace of Shadow class feature (20% miss chance against Herriman, Hide In Plain Sight).
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[sblock]Neither Herriman nor Lórquelië can tell what that thing is. It's obviously large and Undead, but that's about it. You do recognize the Zombies as such though.[/sblock]

[sblock=Thok]Roll initative please. Also use the built-in die roller from ENworld please :) Also, note the map in my earlier post[/sblock]
 
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Lórquelië tensed as she approached the barn. The darkness… the cold… Her pulse ran swiftly, sending the familiar sound of its beat to her eaers, and through her mind. Du-dum … Du-dum…

The elf freezes as she sees the paladin. Wide-eyed, she takes a step back, muttering ”The darkness…” Her hands trembling, she bites her lip and instinctively sends one of the knives at the beast, shouting, ”I’ve come to bring the light!” Not hesitating for an instant, the elven wizard raises her voice, and calls out ”Mistë Alcarë”, as she hurls a silvery dust at the creature.



[sblock=OOC]

Initiative (1d20+4=17)

Knowledge (Religion). (1d20+19=27)

Knife (1d20+16=28, 1d6+2=4) → From Cloud of Knives.

(I've made these before the post. If you wish, I'll use the forum roller from now on (although I think it lacks in style)).

Cast Glitterdust, centered right in the middle (between A and Z, i.e. D/E 5). The Will save is DC 23.

Move one step back, as long as I still have shady surrounding and line of sight & line of effect.


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