In an effort to get suggestions, critiques, or questions regarding some of the house rules used in our current campaign, I'd like to post them here from time to time. If you have a moment, I'd appreciate reading your thoughts - either positive or negative. Thanks. - RJ
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Valusian House Rule: Level Loss due to Character Death
Should a character be slain and subsequently raised or resurrected, thereby instituting the loss of one level of experience, said character will instead incur an experience point debt equal to 500 XP * Character Level at the time of death. Until this debt has been paid, the resurrected character may not continue his advancement toward the next level of experience.
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Rationale: We didn't like having to remove a level and all its associated stats - skills, hit points, feats, BAB, spells, etc. We certainly wanted character death to be painful, but we wanted that to be more painful on the character than on the players. With this house rule, character still suffer from dying but we no longer have to take undue amounts of time determining stat adjustments.
Further, this prevents a character very close to levelling from being penalized more than a character who just leveled when the time of death occured (i.e., under the Core Rules, a character 50 XP shy of the next level at the time of death loses more experience than a character who gained only 50 XP since last advancing a level).
This way, a character must first pay off their incurred "debt" prior to continuing their advancement.
RJ
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Valusian House Rule: Level Loss due to Character Death
Should a character be slain and subsequently raised or resurrected, thereby instituting the loss of one level of experience, said character will instead incur an experience point debt equal to 500 XP * Character Level at the time of death. Until this debt has been paid, the resurrected character may not continue his advancement toward the next level of experience.
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Rationale: We didn't like having to remove a level and all its associated stats - skills, hit points, feats, BAB, spells, etc. We certainly wanted character death to be painful, but we wanted that to be more painful on the character than on the players. With this house rule, character still suffer from dying but we no longer have to take undue amounts of time determining stat adjustments.
Further, this prevents a character very close to levelling from being penalized more than a character who just leveled when the time of death occured (i.e., under the Core Rules, a character 50 XP shy of the next level at the time of death loses more experience than a character who gained only 50 XP since last advancing a level).
This way, a character must first pay off their incurred "debt" prior to continuing their advancement.
RJ