Whizbang Dustyboots
Gnometown Hero
I am thinking of running a Halloween Shadowdark game mostly relying on wandering monster tables as the player characters stumble around a vampire's castle they've taken refuge in to avoid the obligatory thunderstorm and flash floods.
But it can't entirely work off of random generation. There are classic vampire story and Gothic story set pieces that have a set physical location. There needs to be one or more rooms full of coffins. There's a big pipe organ somewhere. There are almost certainly beautiful vampiric brides in their nightgowns next to windows with blowing diaphanous curtains.
What bits feel essential to you for a Gothic vampire adventure?
But it can't entirely work off of random generation. There are classic vampire story and Gothic story set pieces that have a set physical location. There needs to be one or more rooms full of coffins. There's a big pipe organ somewhere. There are almost certainly beautiful vampiric brides in their nightgowns next to windows with blowing diaphanous curtains.
What bits feel essential to you for a Gothic vampire adventure?