• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Vampire: The Masquerade - Who Wants To Live Forever?

"Socrates says 'Enough!' and I am in an agreeing state with him. Green Marie, we will discuss your marriage plans later. If you need a pastor, I know a guy. Can you guess whom I am speaking of?"

Before she can respond, he blurts:

"But of course it is moi! However, in due time. Right now I hear a soul in distress. Do not fret mon ami, I got this..." The priest whispers to the others as he enters the room.

Will Save, just in case...?
http://invisiblecastle.com/roller/view/4018025/
1d20+10 → [9,10] = (19)


As he walks he is keeping careful of his surroundings, minding especially under the bed where the Damned like to slumber.

Spot Check for any possible threats with Heightened Senses
http://invisiblecastle.com/roller/view/4017994/
1d20+15 → [7,15] = (22)


"It is okay mon ami, I am here, and so is Socrates and, most of all the power of Jesus Christ! Do you believe my brother?" As Koln asks, he studies the sobbing masked man carefully. By this fellow's response, Koln will try to gauge his hostility, and Christianity... And aura...

OOC: I may be rolling a sense motive too, after he responds, and provided nothing leaps out at Koln from the floorboards, ceiling, or under the bunks... of course this all depends on what happens with Meredith i guess... just wanted to get the game going and finally post, i've been quiet.
 
Last edited:

log in or register to remove this ad

"Socrates says 'Enough!' and I am in an agreeing state with him. Green Marie, we will discuss your marriage plans later. If you need a pastor, I know a guy. Can you guess whom I am speaking of?"

Before she can respond, he blurts:

"But of course it is moi! However, in due time. Right now I hear a soul in distress. Do not fret mon ami, I got this..." The priest whispers to the others as he enters the room.

Will Save, just in case...?
http://invisiblecastle.com/roller/view/4018025/
1d20+10 → [9,10] = (19)


As he walks he is keeping careful of his surroundings, minding especially under the bed where the Damned like to slumber.

Spot Check for any possible threats with Heightened Senses
http://invisiblecastle.com/roller/view/4017994/
1d20+15 → [7,15] = (22)


"It is okay mon ami, I am here, and so is Socrates and, most of all the power of Jesus Christ! Do you believe my brother?" As Koln asks, he studies the sobbing masked man carefully. By this fellow's response, Koln will try to gauge his hostility, and Christianity... And aura...

OOC: I may be rolling a sense motive too, after he responds, and provided nothing leaps out at Koln from the floorboards, ceiling, or under the bunks... of course this all depends on what happens with Meredith i guess... just wanted to get the game going and finally post, i've been quiet.

OOC: Ok well rather than waiting for Meredith to roll, let's move on.


Koln
[sblock]You feel the strong urge to sleep, like someone is singing a lullaby in your ears. You shake the urge however and remain awake.[/sblock]

The man on the bed stops sobbing and looks up at Koln confused. He gets up off the bed and lunges at Koln, mouth frothing and screaming in a blind maniacal rage.

GM: Everyone roll Initiative.
 

OOC: Ok well rather than waiting for Meredith to roll, let's move on.


Koln
[sblock]You feel the strong urge to sleep, like someone is singing a lullaby in your ears. You shake the urge however and remain awake.[/sblock]

The man on the bed stops sobbing and looks up at Koln confused. He gets up off the bed and lunges at Koln, mouth frothing and screaming in a blind maniacal rage.

GM: Everyone roll Initiative.


Meredith's Will save was 4 and Initiative was 6
 

OOC: I rolled a 21 on roll20


Clover jumped back from where she had been carefully peeking into the open door and swore loudly, "I knew it! I knew there would be crazy asylum guys here! Let's just put this ******-****** out of his misery before the cultists get back!"

She leveled her gun and pointed it into the room from outside the door. No way she was going inside!
 

OOC: I rolled a 17 on roll20. I'm thinking about leading this guy out the door. I will move to one side, Meredith you on the other. If he follows me outside, he will be flanked by us. If, for some reason, he reads my mind on this plan, no biggie. We'll back off and have him stuck in that corridor for easy target practice.
 

OOC: I rolled a 17 on roll20. I'm thinking about leading this guy out the door. I will move to one side, Meredith you on the other. If he follows me outside, he will be flanked by us. If, for some reason, he reads my mind on this plan, no biggie. We'll back off and have him stuck in that corridor for easy target practice.

OOC: it looks like theres only one side inside the room though, its very small, i could jump onto the bunk next to the door though
 

OOC: What I mean is, we back off. We back away, hopefully he follows Koln out the door while he's shooting. We leave the small bedroom, hopefully with him following, and we get to either side of him along the doorframe (Or if Lacey and Clover want to help with this, that'll come in handy, but I think Koln and Meredith could do more damage). You see what I mean?

And if he doesn't follow us out of the room, no biggie. He's in that really narrow room. Koln and Meredith can stand guard on either side of the treshhold, while Clover/Lacey light him up.

For OOC, and especially discussion about tactics, maybe we should keep it to the FB group, so there's less clutter on the Game forum
 

OOC: Yes, it would be better to use either the facebook OOC discussion or even the chat on roll20 for talk about tactics.


Anyway, here is the initiative order:

Crazy Man - 22
Clover - 21
Koln - 17
Lacey - 12
Meredith - 4


Meredith falls asleep where she stands. Check the roll20 board to continue the battle!
 

Clover rolled her eyes in response to Meredith suddenly falling asleep. Gritting her teeth, she ground out the word, "Useless," under her breath, then quickly holstered her pistol in the waistband of her skirt to get it out of the way. Moving quickly, she stood next to the door and began to pull on the unconscious woman, hoping to drag her out of the room and out of the way. (see green square)
 

Here's a recap of what happened on the roll20 board:

[sblock]
Ladymermaid.:Well there's my crappy will save
rolling 1d20 + 3(3)+3=6

and there's my initiative

Izillama: Clover's initiative roll (1d20+3)
rolling 1d20 + 3(18)+3=21

Strider_Koln: Koln's Initiative
rolling d20+3(14)+3=17

Tale Weaver (GM): Lacey's Initiative
rolling 1d20 + 9(3)+9=12

Crazy Man's Initiative
rolling 1d20 + 3(19)+3=22

Initiative order: Crazy Man - 22
Clover - 21
Tale Weaver (GM): Koln - 17
Lacey - 12
Meredith – 4

Meredith is alseep as indicated by the blue tint on her marker.

The Crazy Man lunges at Koln attempting a slam attack!
rolling 1d20 + 5(1)+5=6

Tale Weaver (GM): In his blind rage the Crazy Man hits himself in the face (possibly critically).
rolling 1d20 + 5(18)+5=23
rolling 1d6(4)=4

He does 8 damage to himself!

Clover's turn.

Tale Weaver (GM): Ok, so Clover dragged Meredith out of the room which would take up both a standard action and a move action.

Koln's turn!

Strider_Koln: Ok my turn
Gonna take a five foot step back and fire
Attack one with Bloodthirsty Firegun
rolling 1d20+10(9)+10=19

Strider_Koln:
rolling 2d6+2(2+2)+2=6

Strider_Koln: and additional fire damage

Tale Weaver (GM): burn

Strider_Koln:rolling 1d6(2)= 2

Tale Weaver (GM): he looks hurt and now he's CRAZY mad!

Strider_Koln: Second attack

Strider_Koln:
rolling 1d20+6(1)+6=7

Tale Weaver (GM): For 3 rounds you must spend a full round action to make a single attack

Tale Weaver (GM): ok so Lacey's turn

Lacey: Oh, I know! Koln spread your legs, I'll lie on the floor and shoot between them! Trust me, I saw this in a movie!

Tale Weaver (GM): No, Lacey will hold her action until Koln's next move

Father Koln: Oui, but of course. I am not new to ze Lord's game

Tale Weaver (GM): ok, so Meredith. Make another Will Save

Ladymermaid.:
rolling 1d20 + 8(4)+8=12

Tale Weaver (GM): you don't wake up

Meredith: *snore*

Father Koln: Ah! Do not worry! I know a storie where the fairest Prince had to wake up a damned soul as well!

Father Koln: So I know what to do

Father Koln: *places Socrates on her*

Lacey: Giver her kissies Socrates!

Father Koln: Kiss? Oh no mon ami, in the legend I was told, he
-
Tale Weaver (GM): Alright so Crazy Man steps in for another swing at Koln

Tale Weaver (GM): rolling 1d20 + 5(10)+5=15
that probably misses

Strider_Koln: miss

Tale Weaver (GM): ok, well he swings like a retard and Koln easily dodges him

Tale Weaver (GM): ok so Clover's turn

Clover: *WHINE* WHY CAN'T I DOMINATE!

Clover: and Clover will take a 5 ft step

Tale Weaver (GM): Lacey

Lacey: Bang Bang!

Lacey: Anyway, Lacey's first attack
rolling 1d20 + 10(18)+10=28

Lacey: rolling 2d6 + 1(4+1)+1=6

second attack
rolling 1d20 + 5(7)+5=12

miss :(

Lacey takes a 5ft step back

Tale Weaver (GM): Meredith want to wake up this time?

Ladymermaid.: would love to
rolling 1d20 + 8(7)+8=15

Tale Weaver (GM): yay, you wake up

Tale Weaver (GM): you are prone on the ground

Father Koln: Ah tres' bien! Welcome back sister! Just in time to help me bring this soul God's fiery Wrath, as Saint-Michel commands!
Tale Weaver (GM): crazy man's turn

Tale Weaver (GM): he charges Lacey

Tale Weaver (GM):
rolling 1d20 + 7(19)+7=26

Tale Weaver (GM):
rolling 1d6 + 3(6)+3=9

so Lacey takes 9 blunt damage

Strider_Koln: she's fine to her that's barely foreplay

Tale Weaver (GM): yeah, she kinda liked it

Tale Weaver (GM): Clover’s turn!

Izillama: ...
um... I guess I use the whip

Strider_Koln: move up one square, that'll give you +2 to attack
There

Izillama:
rolling 1d20 + 7(8) +7=15

Tale Weaver (GM): ok a 15 hits

Tale Weaver (GM): ok so opposed STR check

Tale Weaver (GM):
rolling 1d20 + 2(13)+2=15

Tale Weaver (GM): To keep from being tripped
more like he's trying to chew on it

Tale Weaver (GM): remember, Clover can blood buff her STR to bring it to 17

Izillama: no, I don't remember
fine
I do that

Tale Weaver (GM): ok, so now you have +2 STR

Izillama:
rolling 1d20 + 2(8)+2=10

Tale Weaver (GM): ok well you let go of the whip, but you can roll damage he's chewing on it.

Father Koln: A cunning stategie!

Lacey: give the crazy man a chew toy! genius!

Izillama: I'll shoot the guy in teh HEAD
Clover's not letting go

Tale Weaver (GM): he's really hurt

Izillama:
rolling 1d2+3(2)+3=5

Tale Weaver (GM): the crazy man falls to the ground

Ladymermaid.: are we killing him?

Izillama: YES

Tale Weaver (GM): ok well he's unconscious right now

Meredith: What was that? Why did I fall asleep?

Father Koln: Let us pray. My brothers and sisters. Today is indeed a sad day. For we have seen man's plight. Some, are meant to be Saved. But others... others choose to refuse Christ. By refusing Christ, the Devil will take them back, for as with retailers, he ALWAYS takes retailers

Clover: "Father, if you would be so kind as to LAY THIS MOTHER ****** TO REST?"

Father Koln: and refunds

Clover: "Amen."

Father Koln: *Koln finishes him with a bullet to the head*

Meredith: *flinches*

Tale Weaver (GM): ok he is quite dead

Lacey: *pulls out a fork and knife*

Clover: *smacks Lacey*

Meredith: What in the world

Lacey: *drops the fork and knife with a sad face*

Father Koln: *Softly stroking his firegun afterward* Saint Michel is pleased... another soul brought down in the flames, so the lambs may sleep, and sleep, and sleep without worrie.

Tale Weaver (GM): yes, Koln hears a satisfied laugh in his head
"Good my son"

Father Koln: *Father Koln kneels and prays for the mercy of this individual's soul... and his own*

Clover: Clover gives Koln a moment of silence, then crosses her arms and tilts her head in question, "hey, Koln?"

Meredith: *stands up*

Clover: "Did you ever blockade that door?"

Father Koln: *after blessing himself, he searches this person's pockets*

Father Koln: Hm, four leafed one? But of course!

Clover: *smiles in approval*

Father Koln: ((What's on this person's possession?))
((dont forget the room he came out of, but be careful))

Izillama: I'd like to perform the serach check to end all search checks, now

Tale Weaver (GM): he doesn't have anything on him

Father Koln: ((someone should do a spot check for any devices/traps alongside it, we dont want anyone going to sleep again))

Izillama:
rolling 1d20 + 15(9)+15=24

Tale Weaver (GM): he has a leather bondage/straight jacket on and a white mask clamped to his face.

Meredith: Meredith touches the mask lightly*
Clover: *sternly* LEAVE IT

Father Koln: *Koln touches the mask too*

Tale Weaver (GM): the mask seems to be made out of some sort of stone

Father Koln: *Spirit's Touch*

Tale Weaver (GM): roll a search check koln

Meredith: Don't you want to know what he looks like?

Tale Weaver (GM): Clover (you already searched this room)

Clover: "No. He's dead. Leave him be."

Lacey: the face of true madness lies beneath.

Meredith: *raises an eyebrow*

Father Koln: would heightened senses be allowed in this search check?

Clover: "I look at the face of true madness every day. Do you think I need to see more?"

Strider_Koln: I know it boosts my search checks, but with spirit's touch, it seems weird

Meredith: *looks into the little room without going in*

Father Koln: I do not like mirrors either, four leafed one....

Tale Weaver (GM): the room is pretty bare save for the beds and a night stand

Father Koln:
rolling 1d20+13(10)+13=23

Tale Weaver (GM): oh ok, Koln (you hear endless screaming as a man screams into a mirror shattering it)

Meredith: Whatever *rolls eyes*
*tries to see anything in the little room without going in*

Father Koln: "The screams will never stop..." Koln sighs and turns to the door frame of the room the crazy man entered from. Going to roll a spot check for any devices on the door frame/threshold.

Father Koln:
rolling 1d20+15(17)+15=32

Meredith: *sighs* looks at the door at the other side of the room and walks over*

Tale Weaver (GM): that door is locked but you don't see a lock at all.

Ladymermaid.: Blood buff

Father Koln: But four leafed one, we must be cautious, as John before he who looked like ze Lord, and just as humble.

Ladymermaid.: listen check at door.

Clover: *crosses her arms impatiently*

Father Koln: ((uhm... sooo did i find any traps along the doorframe/threshold?))

Tale Weaver (GM): Koln (no)

Clover: "Is it safe, Father?"

Tale Weaver (GM): what is meredith blood buffing? STR, DEX, CON?

Ladymermaid.: STR
rolling 1d20 + 2(14)+2=16

Tale Weaver (GM): ok, roll a listen check

Father Koln: It is NEVER safe, sister

Father Koln: Koln enters the room.

Clover: You said it wasn't safe yet!

Tale Weaver (GM): ok he has to make another Will Save

Father Koln:
rolling 1d20+10(1)+10=11

Ladymermaid.: sleepy priest

Tale Weaver (GM): yup sleepy Koln

Clover: *face palm*

Tale Weaver (GM): lacey walks up behind Meredith
Father Koln: ((did we ever find out with the switch was for?))

Tale Weaver (GM): Lacey said it was a spicy donut

Clover: ((what switch?))

Father Koln: ((wtf))


Tale Weaver (GM): Meredith (you don't hear anything)

Lacey: that door is never open sweetie. I hear you get slapped on your bare bottom for going through there.

Ladymermaid.: *meredith turns around to face lacey* What? *than notices Koln* O man!!!

Clover: ^.^*

Father Koln: ((well crap, that might be why i'm asleep))

Clover: well, someone has to get Koln out...

Meredith: Wait! No!

Tale Weaver (GM): make a Will Save

Clover:
rolling 1d20 + 6(20)+6=26

Father Koln: ((check the switch first!)!

Tale Weaver (GM): ok so Clover is fine

Meredith: *runs over to Koln*

Clover: *Clover bends down and grabs Koln's head, shaking it slightly back and forth*

Tale Weaver (GM): Koln make a will save

Clover: *knock knock* Father? *knock knock* Father? *knock knock* Father?

Father Koln:
rolling 1d20+10(7)+10=17

Tale Weaver (GM): koln wakes up

Father Koln: "You are but another one walking in the Light, equal. I am not your parent.... Heh, I was dreaming I was saved..."

Clover: *smiles* "That's a good dream, Koln."

Ladymermaid.: *goes over*

Lacey: the bats were wrong...

Lacey looks at the door, humming to herself.

Father Koln: I did not see any danger.. unless it was behind us the whole time.

Meredith: Yah well it could do more than put us asleep. Maybe it's spelled?

Father Koln: Taking off his hat, revealing Socrates, he walks to the switch. Not pressing it, but merely laying a finger on it, he tries to listen to its secrets
Spirits touch

Meredith: *frowns while watching*

Father Koln:
rolling 1d20+13(7)+13=20

Lacey: Koln (you jump back as flame engulfs your vision)

Clover: "What was it?"

Father Koln: Mon Deiu!!

Meredith: *moves* Are you ok?

Clover: *narrows eyes, but remains silent*

Father Koln: Flamme'... ze flamme'...

Lacey: spicey yes?

Father Koln: I am as fine as one damned under Satan's cleft foot can be oui

Meredith: What happened?

Father Koln: I saw... l'inferno... fire everywhere

Meredith: ...maybe that keeps this fire in check

Lacey: works better than the old poker right?

Izillama: What is the switch mounted to?

Tale Weaver (GM): the side of the fireplace

Ladymermaid.: can i see lcaey over the fire?

Izillama: it's an open fireplace?

Tale Weaver (GM): it's inside a square enclosure that is open on 4 sides
the enclosure reaches up to the ceiling and no, Meredith can't see Lacey

Clover: "Well Koln, as the saying goes, let's not play with fire. Right?"

Meredith: *sigh* now what do we do?

Clover: (clover moves back into the sleepy room)

Tale Weaver (GM): Clover is fine...for now...

Meredith: *moves*

Clover: I'd like to thoroughly search the sleepy room
rolling 1d20 + 15(10)+15=25

Tale Weaver (GM): ok, you find a knife, and $20 in mixed dollars and change in the dresser as well as a piece of paper with a door drawn on it.

Meredith: What is it?

Clover: *taking said items she exits the room* "Hey Lacey? You're good at these" *beckons*

Lacey: Lacey walks over “Oh I love Sudoku!”

Clover: *clover hands her hte paper for analysis*

Lacey: Lacey looks at it and thinks for awhile before saying "That door." pointing at the one she was at.

Meredith: a way to open it?

Tale Weaver (GM): You hear banging and screaming coming from the room behind the door you barricaded.

Meredith: awesome
*sigh*
*moves to lean against barricade*

Clover:
rolling 1d20 + 3(11)+3=14

Father Koln:
rolling 1d20+3(9)+3=12

Meredith:
rolling 1d20 + 3(7)+3=10

Lacey: Lacey's Init
rolling 1d20 + 9(6)+9=15

Tale Weaver (GM): There is a loud pounding on the door.

Meredith: Well lacey, does it help us open that other door?

Lacey: We cannot, it does not open the normal way. it opens with the mind.

Meredith: I'm not sure your minds count...

Clover: *rolls her eyes*

Lacey: I have many minds but not one has the answer to that door
rolling 3d20 + 5(9+11+11)+5=36

Meredith: well, we could take on the door knockers then go that way??

Lacey: Yes, the knockers…

Tale Weaver (GM): lots of pounding on the door

Meredith: Hold your horses!

Tale Weaver (GM):
rolling 3d6 + 3(4+3+1)+3=11

the barricade breaks a little

Meredith: Blood Buff STR and leans to hold it*

Lacey: Lacey will help brace the door

Lacey: I'm all up in your fur!

Meredith: *cracks a slight smile*

Clover: *Clover bellows at the door angrily, authoritatively, while she crosses the room* "HE will NOT be pleased with this insufferable cowardice of his servants!"
(Clover is going to take a look at the door).

Tale Weaver (GM): It's moving with the force that is being brought against it. you can see it starting to give way.

Tale Weaver (GM): it's Koln's turn

Tale Weaver (GM): the door is a-rockin'

Father Koln: so clover is just standing there?

Tale Weaver (GM): she is inspecting the door

Tale Weaver (GM): it has some strange nonsensical symbols on it like the front door did though.

Father Koln: "Laces, may I see ze door?"
((going to spirit touch the paper))
"Hurrie! There is not much time, ze door!"

Lacey: "A little busy" she says as she leans into the door. But I put it in my skirt waistband if you want to be a naughty priest and get it!

Meredith: *rolls eyes*

Father Koln: ...

Tale Weaver (GM): (have fun)

Father Koln: ((are you serious?))
((I hate you all))
Spirit's Touch

Meredith: ((in her waist band))

Tale Weaver (GM): on your next turn

Father Koln:
rolling 1d20+13(19)+13=32

Tale Weaver (GM): it was tucked behind her belt

Izillama: ((mini skirts are very useful tools))

Father Koln: ((sigh, fine, i grabbed it))
((and provided i keep my concentration for the round, can we use that roll?))

Tale Weaver (GM): we can use that roll but on your next turn

Tale Weaver (GM): Meredith's turn

Ladymermaid.: ok now I blood Buff STR and braces my legs leaning against the door with my back.

Tale Weaver (GM):
rolling 3d20 + 5(19+6+11)+5=41

ok Meredith make a STR check

Ladymermaid.:
rolling 1d20 + 4(17)+4=21

Lacey: Aid STR Check

rolling 1d20 + 1(8)+1=9

Father Koln: ((lacey adds a papercup to the barricade))

Lacey: yeah, Lacey doesn't aid.

Tale Weaver (GM): so blood buff gives you a +4 to that so now it would be a 23

Tale Weaver (GM): which is a +7

Ladymermaid.: so 24

Tale Weaver (GM): if we're using that roll of 17 then yes

Ladymermaid.: ok cool

Tale Weaver (GM): they still manage to push you back

Ladymermaid.: how long does blod buff last?

Tale Weaver (GM): 1 minute. A conga line of crazies come through the door.

Father Koln: ((so about ten rounds, right?))
((six seconds))
Izillama: how many crazies?

Ladymermaid.: looks like 3

Tale Weaver (GM):
rolling 1d20 + 1(16)+1=17
rolling 1d20 + 1(11)+1=12
rolling 1d20 + 1(16)+1=17

those are their initiatives

Tale Weaver (GM): crazy man 3 attacks Meredith
rolling 1d20 + 5(16)+5=21

Ladymermaid.: blod buff help witht hat too?

Tale Weaver (GM): no, not unless you buffed DEX

Ladymermaid.: nope so 19. He hit me.

Tale Weaver (GM): yeah so it hit
rolling 1d6 + 3(4)+3=7

so 7 damage from a slam attack

Tale Weaver (GM): Crazy Man 1 can't do anything but move.
Meredith's turn

Meredith: *claws*

Meredith: (( my attack bonus is +14/+9, what does that mean))

Tale Weaver (GM): your first attack is +14 and the second is +9

Meredith:
rolling 1d20 + 14(9)+14=23

Tale Weaver (GM): that hits

Tale Weaver (GM): who are you hitting?

Meredith: sorry crazy man 2

Tale Weaver (GM): ok

Meredith:
rolling 1d20 + 9(20)+9=29
crit!

Tale Weaver (GM): ya!
confirm crit

Meredith:
rolling 1d20 + 9(20)+9=29

Tale Weaver (GM): confirmed!
so now we draw a card
lol "Severed Spine" double damage and 3d6 DEX damage

Meredith: ok first hit dmg

Tale Weaver (GM): so Merediths claws tear right through him. He gets a fort save for DEX damage.

Meredith:
rolling 1d8 + 7(6)+7=13

Tale Weaver (GM): and x2 is 26

Meredith: seven though i crit on the second one.

Tale Weaver (GM): so roll 1d8 again.

Meredith:
rolling 1d8 + 7(1)+7=8

Tale Weaver (GM): that will be the damage from the first claw.

Tale Weaver (GM): ok well he's torn to shreds!

Meredith: *growls*

Tale Weaver (GM): Lacey's turn

Lacey: *muffled* Get off me Kitty

Father Koln: O.O

Meredith: *blushes* sorry

Lacey: Good thing you’re not wearing a skirt!

Meredith: ((nope jeans all the way))

Lacey: Lacey will shoot at Crazy man 3


Lacey:
rolling 1d20 + 10(8)+10=18
hit
rolling 2d6 + 1(4+1)+1=6

rolling 1d20 + 5(3)+5=8
miss

Tale Weaver (GM): Clover's turn

Izillama: can I shoot at crazy man in the door?

Tale Weaver (GM): yes

Clover: (gonna shoot crazy man in the door)

Clover: first shot
rolling 1d20 + 9(16)+9=25

Tale Weaver (GM): hit

Clover:
rolling 2d4 +(4+4)= 8
second shot
rolling 1d20 + 4(13)+4=17

Tale Weaver (GM): hit

Clover:
rolling 2d4 +(1+4)= 5

Tale Weaver (GM): Koln's turn

Father Koln: Taking a 5 foot step there and unleashing a burst fire on crazy man 3 for attack 1

Father Koln:
rolling 1d20+6(18)+6=24

Tale Weaver (GM): ouch

Father Koln:
rolling 4d6+2(6+5+5+6)+2=24

Tale Weaver (GM): well he's down!

Father Koln: Second attack, for other crazy man

Father Koln:
rolling 1d20+5(7)+5=12

Tale Weaver (GM): miss

Tale Weaver (GM): and Koln needs to reload.

Father Koln: ((yeah, i've been counting, that's nine bullets from his ten bullet clip))

Tale Weaver (GM): Crazy Man goes for Meredith stepping all over his fallen comrade.

Tale Weaver (GM):
rolling 1d20 + 5(4)+5=9
and misses horribly!

Meredith's turn

Ladymermaid.: *snicker*
((meredith did that))

Meredith: *hiss* claw one
rolling 1d20 + 14(19)+14=33

Meredith:
rolling 1d8 + 7(3)+7=10

second claw

Tale Weaver (GM): He gets a nasty slash across the throat and chest.

Meredith:
rolling 1d20 + 9(2)+9=11

Father Koln: ((so tempted to drag one of these :):):):):):):)s back and show the prince. "We found Grout's killer. This guy! Reward plz!"))

Tale Weaver (GM): miss

Meredith: *glare*
Tale Weaver (GM): lol, i don't think they'll believe you.

Lacey: Lacey will take a 5ft sterp back and shoot

rolling 1d20 + 10(18)+10=28

rolling 2d6 + 1(4+4)+1=9

Tale Weaver (GM): He dead.

Tale Weaver (GM): in fact they're all just piles of mush after that.

Meredith: Ugh I'm tired of ugly cult crazies.

Father Koln: I will pray for them this night, and every night since.

Meredith: Thats a lot of people to pray for after awhile.

Father Koln: What's the paper door hold...?

Tale Weaver (GM): Koln (your gun seems to pulsate in your hand)

Father Koln: This shephard has many souls to watch as they leave towards the darkness
*reloads his gun, and softly pets its hot metal shaft*
((what did spirit's touch tell me?))

Lacey: Lacey looks at Koln doing that and cocks her head curiously

Tale Weaver (GM): you see the crazy man from the sleepy room running out of a dining area with that paper and stashing it under his pillow

Father Koln: Oh.. I see...

Meredith: ((could be enlightening))

Father Koln: ((Hey, btw... Koln's a HOLY man, could someone else loot the bodies for a change?))

Tale Weaver (GM): they have nothing

Father Koln: Blessed are these masked ones... those who have nothing, will hold all of Creation in their hands.
[/sblock]
 

Into the Woods

Remove ads

Top