• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Vampire: The Masquerade - Who Wants To Live Forever?


log in or register to remove this ad

Meredith steps over the bodies and peers into the doorway they came through.

You see what looks like a dining room in the next room. A simple table set with gray cloth that seems to be made from the same bland fabric as the robes that the robed figures were wearing. Simple dishes and cups, all made from the same polished clay material as the masks they were wearing are set before each of a dozen chairs. Four serving bowls, all empty, are set on the table, as are half a dozen depleted pitchers.

A massive chandelier hangs from a length of heavy chain above the table. By design or chance, the composition of the chandelier makes it look like a great mechanical spider. In fact you notice that the placements of the lights on the chandelier throws long, crisscrossing shadows that look uncomfortably like the strands of an ensnaring web on the walls and ceiling. There is also a closed door on the left side of the room.
 

OOC: What/Who does the marker with the X in it in the room symbolize? Also, can I roll a Gather Information check on the chandelier without entering the room?
 

OOC: What/Who does the marker with the X in it in the room symbolize? Also, can I roll a Gather Information check on the chandelier without entering the room?

OOC: How do I turn off the jukebox in the game?!


"Be on guard four leafed one. One more seat, and it would be ze Last Supper, no? And Green Marie, very well done. Quick as St. Michel's fiery blade, but with the power of Samson's biceps! I can already hear ze crimson cleft-footed one shaking fear at your tremendous growl!"

As Clover looks at the chandelier, Koln tries to spot any obvious traps, as much as he can, before entering the room.

OOC: Rolled a 27 spot check with heightened senses on roll20


Analyzing his surroundings, he turns to Lacey "You know this expression Americans say about le 'talking walls.' L'ironic, no? Oh if only they would silence themselves!"
 
Last edited:

OOC: What/Who does the marker with the X in it in the room symbolize? Also, can I roll a Gather Information check on the chandelier without entering the room?

OOC: There's no need for Gather Information, that's more for researching to find out about someone or something. The marker with the X over it is a dead robed madman.
 

OOC: How do I turn off the jukebox in the game?!

OOC: You don't, I have it on endless loop, mwahahaha!!


As Clover looks at the chandelier, Koln tries to spot any obvious traps, as much as he can, before entering the room.

OOC: Rolled a 27 spot check with heightened senses on roll20

Koln
[sblock]You don't see any traps but you do see a filled glass at the head of the table and a small cassette tape as well.[/sblock]

Analyzing his surroundings, he turns to Lacey "You know this expression Americans say about le 'talking walls.' L'ironic, no? Oh if only they would silence themselves!"

Lacey says "You know, funny you say that because Dr. Grout has a room here that is all ears! But I know what you mean. I hear the test subjects calling out to us and alas we have no cake for them."
 

OOC: You can "mute" the in game music with the settings menu on the right hand side of the screen.


Cautiously, Clover walked over to the robed figure and stared down at his covered head. Before the door had burst, she had been certain that the crazy cultists would have been the ones to burst through. But had the crazy psycho people killed this man before he had a chance to escape? If so, where had the rest of them gone?

OOC: What kind of wounds are on the crazy cultist? Can Clover tell if this was one of the original cultist group that we encountered earlier?
 

OOC: You can "mute" the in game music with the settings menu on the right hand side of the screen.


Cautiously, Clover walked over to the robed figure and stared down at his covered head. Before the door had burst, she had been certain that the crazy cultists would have been the ones to burst through. But had the crazy psycho people killed this man before he had a chance to escape? If so, where had the rest of them gone?

OOC: What kind of wounds are on the crazy cultist? Can Clover tell if this was one of the original cultist group that we encountered earlier?

GM: Do a Heal Check on him to see how he died.


As much as you can tell from a crazy man dressed in black robes with his face covered in a mask, he looks like one of the people you saw in the room before.
 



Into the Woods

Remove ads

Top