eyebeams said:
So, if I decided that I didn't feel like choosing decent weapons and armour for my fighter, would that mean D&D sucked? If I intentionally choose never to max any rogue class abilities and the character keeps failing challenges appropriate for his level, does that mean D&D sucked?
By your standards, apparently it does, since that's the logic you're applying to the Storytelling system.
No, I am not implying that at all, if you read my example equipment did not enter into the actual conflicts at all, at all. One was a fistfight, the other was an argument. The cheap equipment was because they had not put points into the Wealth merit.
Having run the game dozens of times before, during and after publication, I am well aware of the reality of how it plays out, thanks.
Yes. Yes you did. All in all, it looks to me like you're transferring blame from unfamiliarity with the rules to the rules themselves, since the rules address your primary issue and do so prominently. It's very hard to miss the fact that trading chance dice is avoidable.
I was running not playing, but when I suggested spending WP the players decided not to, as they did not feel it necessary in a conflict that was not likely to be lethal. Had it been a firefight they might have spent them, as it was they did not. In other words they did not feel that paying the price to avoid 'Trading Tens' was worth it. They knew it was avoidable, they chose not to do so, and I rather agree with their reasoning. It was not merely unfamiliarity, they had already started disliking the system.
Multiple action powers were one of the most abused facets of the old game.
When I said that Celerity needed to be gutted I was not beng sarcastic, it
was overpowered. I took to charging more experience and freebie points for Celerity than for any normal discipline.
This is more reasonable, but it's really a matter of taste. I do prefer active defenses myself, but I can't deny the smooth, quick play of the new system, either.
Except for the long, long, long argument scene I might agree with you. Would you in truth spend WP when arguing with a minor functionary? As it was the 'argument' went on for twelve or thirteen rolls until one got a success and the other did not. The system might work fine when the players feel threatened enough to spend WP, but when they aren't the system can drag. I started hoping that the PC would give up, but he got stubborn.
The length of time the fistfight lasted was also longer than it would have likely been in the older system, characters have a lot more wounds, but do not deal any greater damage. Again, they did not feel the need to escalate matters, knowing that they could heal very quickly after the fight was over. They also preferred the more flexible older system, and being able to split die pools between attacking and dodging.
I found the system overly simplified, and prefered the more flexible system of the older edition. There were more things to fiddle with, and continuing actions in particular were better handled with the older version, since the number of successes and the difficulty were both variables that could be adjusted.
For whatever it is worth I have spoken with others who also hold these opinions, so it is not just me. There may well be people in my area who prefer the newer edition, there may even be a majority, but I have not talked to
any of them. I asked, and I know a fair number of Vampire players. I did not ask 'Wow, that new edition sucks, don't it?' I asked 'So, what do you think of the new system?' And nobody I asked liked it. This was around a dozen people or so.
This may well be caused by how long these people played the older version, since I asked people that I knew
had played both versions. It could be caused by the fact that they were all older (30+) gamers, I don't know. I do know that none of them liked it.
Some of them did not like the character generation (which I don't mind - it does the job). Some did not like the combat (which I agreed with). Some thought that characters were underpowered (which I think is a good thing). Some said they liked the fact that it was easier to succeed in the older system (I am neutral on that one). But none of them liked it. Some simply wanted more skills (I lean slightly that way myself). A few prefered the older trait names.
The biggest complaint was 'overly simplified' or 'dumbed down'. This last I disagree with, I just think that it was adjusted too far in regards to ease of play, overly simplified, yes. Dumbed down, no. I heard the same complaint about 3E before it was released, though play proved that one false very quickly.
Did these opinions, on top of attempt that I had made it color my feelings? Perhaps it did, or at least strengthened the opinion I was already leaning towards. But I asked after playing it as well as before, and ended up wishing that I had listened to the naysayers.
Also for whatever it is worth, most agreed that the new setting was at least as good as the old WoD, several were glad that generations had been done away with (another thing that was way too cheap in the older system) there was about an even split about getting rid of Caine, everyone seemed to like the new version of the Crone in the new Vampire. Most people had good things to say about the game, just not the system. Many were glad to see the end of the meta plot.
But a lot of people were upset that WW scrapped the old line, feeling ripped off that their old stuff was now 'useless'. (I disagree with this one, but then I stopped paying attention to the WoD metaplot and new material ages ago.) The gameshop owner in particular was quite vocal about being left with a shelf of stuff that he would have to discount to get rid of. He went so far as to barge into the conversation over that point, interupting the other speaker.
Several expressed interest in the new LARP rules, and wanted to try comparing old and new for those as well. I suspect that the newer version might well win in this case.
Please do not take this as trolling or flaming, you are welcome to your opinion, but there are others.
The final arbiter will be sales, and I do not know, beyond a local level, how well those sales are doing. Locally, sales on the game are not so good, how much is the economy and how much is the game I do not know. Part of this may be animosity toward the system from the local gamestore. But neither the local Borders nor Waldenbooks plan to maintain the line either. Then again, they are thinning down D20 stuff as well, still getting in a bit, but they definitely trimmed down their orders.
The Auld Grump, and your friend the parentheses.