In most online arguements bringing semantics into it has done more to remove meaning than to create meaning. Mainly because the people who use semantics usually insist on using an uncommon definition of the word in question.Camarath said:Ahh the much belittled the study of meanings. I can see how you would not want to bring that into this.![]()
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So yeah, any time you start using anything other than the most commonly used english definition of the word to support your position, or the specific definition used by the 3.5 ruleset, then I think it's semantics and really don't give it much weight.
The game designers generally use common english, except where they specifically redefined a word for 3.5. They aren't technical writers or english majors.
It's not under your active control, therefor you aren't wielding it. Wielding it means direct controle, not some vague "influence".It is not under your active control but it is still acting according to the forces you imparted to it and is thus still acting under your direction.
I thought that people were asserting that to wield something meant to handle (i.e. use one's hands to control or utilize) it. IMO as longer as object is acting under you direction you should be considered to be wileding it. And if a thrown weapon is not acting under the direction of the character who threw it then who's direction is it acting under?
Can you influence the direction the dagger is going after it has left your hand?
No, you cannot. Therefore you are no longer controlling it, and no longer wielding it.
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