D&D General Vanity Frankenstein 5E: My homebrew D&D project [+]

let's say I want to divide damage types into two groups. one group is "physical" damage (fire, slashing, cold, lightning, poison, etc) what would be the "magical energy" group (force, necrotic, radiant, psychic) be called?
Intangible, aphysical, ethereal, incorporeal, insubstantial, immeterial, refined (according to the thesaurus).
 

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"Energetic"? That would be a touch confusing with fire, cold, and lighting.

You could go with Physical and Spiritual, that would easily segregate Necrotic, Radiant, and Psychic. I tend to image Force damage as physical, so I don't know if that would fit the "spiritual" theme.
 

So far "spiritual" seems closest to what I am looking for, but thanks for the suggestions, everyone (and keep them coming!)

@Baron Opal II : yeah, "force" is a weird one. Yes, it is physical but it is also "purely magical" which I interpret to mean it can be as material or immaterial as it needs to be to convey its damage.
 


It's been a minute since I posted anything new because I am deep in the portion of this project that requires a spreadsheet of 350+ spells I am using to keep track of what should be on which spell lists and which spell I am tweaking, totally re-writing, or straight up getting rid of.
 

It's been a minute since I posted anything new because I am deep in the portion of this project that requires a spreadsheet of 350+ spells I am using to keep track of what should be on which spell lists and which spell I am tweaking, totally re-writing, or straight up getting rid of.
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Quick update, the crazy excel spell spreadsheet is basically done (I need to go back and add a category for spells that were revised or renamed and where to find the new version) but currently I am going through each class's chapter and making edits and adding some tables in place to clarify things.

The thing I am doing as part of this that I was dreading, but am actually quite enjoying, is writing the class description portion for each class as it exists in the setting. Each classes "alignment" portion is also fun to write now that I know I am gonna steal Mike Mearls's approach to alignment to a large degree (at least how he describes it on his current patreon project).
 

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