Andrew D. Gable
First Post
Vapula
Large Outsider
Hit Dice: 40d8+400 plus 8d4+80 (744 hp)
Initiative: +11
Speed: 40 ft. (8 squares), fly 60 ft. (average)
AC: 40 (-2 size, +7 Dex, +26 natural), touch 14, flat-footed 33
Base Attack/Grapple: +40/+65
Attack: Claw +41 melee (3d8+17)
Full Attack: 2 claws +30 melee (3d8+17) and 2 wings +28 melee (3d6+8) and bite +28 melee (4d6+8 plus poison plus disease) and tail slap +28 melee (3d8+8)
Space/Reach: 15 ft./15 ft.
Special Attacks: Constrict 2d8+26, fear aura, improved grab, spell-like abilities, summon devil
Special Qualities: Damage reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 32, telepathy 100 ft., bardic lore, greater lore
Saves: Fort +34, Ref +29, Will +32
Abilities: Str 45, Dex 25, Con 35, Int 26, Wis 26, Cha 26
Skills: Balance +14, Bluff +41, Climb +41, Concentration +47, Diplomacy +42, Disguise +33 (+36 acting), Hide +34, Intimidate +59, Jump +44, Knowledge (arcana) +61, Knowledge (mechanics) +69, Knowledge (nature) +25, Knowledge (the planes) +62, Knowledge (religion) +47, Listen +46, Move Silently +45, Search +59, Spellcraft +41, Spot +41, Survival +14 (+16 on other planes, +16 when tracking), Tumble +30
Feats: Cleave, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Great Cleave, Greater Weapon Focus (claw), Improved Initiative, Iron Will, Multiattack, Persuasive, Power Attack, Quicken Spell-Like Ability (fireball), Skill Focus (Knowledge (mechanics)), Weapon Focus (claw)
Environment: The Iron City of Dis
Organization: Solitary (unique)
Challenge Rating: 31
Treasure: Standard
Some cities and lands have developed a level of technology called mechanics, a level almost beyond imagining. The power of water and fire and air, the very elements themselves, are enslaved to drive the engines of these peoples’ machines. Members of certain tribal societies and priesthoods preach the destruction of these machines, proclaiming that they are unnatural, a blight upon the face of the world. And when the people rise up and destroy the machines, leaving bloodshed and terror in their wake, Vapula laughs in the hells.
When the rich merchant class flaunts their new-found wealth spawned from breaking the backs of the poor folk who toil endlessly in the factories that create the machines, Vapula is there to torment them by taking their wealth away. When those same workers are at their most desperate, the old devil is there to offer them solace.
Vapula is only a seneschal in the Iron City of Dis, but his star is surely on the rise as more lands develop mechanics. Vapula deals in that most subtle of mankind’s tempters, knowledge. He is occasionally called upon by sages seeking some piece of obscure knowledge, or by scientists looking for that final clue to lead them to a new breakthrough, or by sorcerers and magicians lusting after more power. The wily old archdevil feeds them the knowledge they need to achieve their ends, and just a little hint of something more to hook them in. Vapula is an old hand at the game of temptation, and he knows that knowledge is more addictive than any drug. Once hooked, knowledge leads to pride. And once pride takes hold, another soul is won for his masters.
The knowledge Vapula provides always leads to the invention of mechanics, whether it be immediate or two centuries from now. Once a society is under the sway of the machinery the archdevil has created, he feeds those in power more and more knowledge. Soon, the machinery is improved. As more and more people feel marginalized, more and more of them swear fealty to Vapula in their desperation, and more and more souls are won for Hell. Not only that, but as the mechanical society develops and skyrockets out of the hands of the very men who created it, the very beliefs of the people are rocked. As the human element is stripped from every aspect of life, people begin questioning their gods. And any victory against the forces of Heaven, no matter how small, is looked upon fondly by the devils. Souls swayed equal power in Hell, and Vapula will soon be very powerful indeed - perhaps moreso than his master.
Although Vapula can appear to mortals in nearly any guise, his true form is that of a regal-looking man with aquiline features, nearly 15 feet in height. The devil wears a cloak made from the pure-white feathers of the angels and devas slain by his mechanical creations, and his hands have the claws of a bird of prey. He is often found, as suits his personality, in the libraries of Hell, paging through this book or that, finding the facts and tidbits he uses to win souls. He is always accompanied by a fiendish griffon.
Vapula speaks Abyssal, Common, Draconic, Elven, and Infernal.
Constrict (Ex): Vapula deals 2d8+26 points of damage with a successful grapple check.
Disease (Su): A creature struck by Vapula’s bite attack must succeed on a DC 27 Fortitude save or be infected with devil chills (incubation period 1d4 days, damage 1d4 Str).
Fear Aura (Su): Vapula can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level 18th). A creature that successfully saves cannot be affected again by the aura for 24 hours. Other devils are immune to the aura.
Improved Grab (Ex): To use this ability, Vapula must hit with his tail slap attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, it establishes a hold and can constrict.
Poison (Ex): Injury, Fortitude DC 27, initial damage 1d6 Con, secondary damage death.
Spell-Like Abilities: At will—magic missile, blasphemy (DC 25), create undead, fireball (DC 21), greater dispel magic, greater teleport (self plus 50 pounds of objects only), invisibility, magic circle against good, mass hold monster (DC 27), persistent image (DC 23), power word stun, unholy aura (DC 26); 1/day—meteor swarm (DC 27). Caster level 18th. Once per year Vapula can use wish as the spell (caster level 20th).
Summon Devil (Sp): Twice per day Vapula can automatically summon 1 gelugon, 1d3 cornugons, or 1d4+1 hamatula. This ability is the equivalent of a 9th-level spell.
Regeneration (Ex): Vapula takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.
Large Outsider
Hit Dice: 40d8+400 plus 8d4+80 (744 hp)
Initiative: +11
Speed: 40 ft. (8 squares), fly 60 ft. (average)
AC: 40 (-2 size, +7 Dex, +26 natural), touch 14, flat-footed 33
Base Attack/Grapple: +40/+65
Attack: Claw +41 melee (3d8+17)
Full Attack: 2 claws +30 melee (3d8+17) and 2 wings +28 melee (3d6+8) and bite +28 melee (4d6+8 plus poison plus disease) and tail slap +28 melee (3d8+8)
Space/Reach: 15 ft./15 ft.
Special Attacks: Constrict 2d8+26, fear aura, improved grab, spell-like abilities, summon devil
Special Qualities: Damage reduction 15/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 32, telepathy 100 ft., bardic lore, greater lore
Saves: Fort +34, Ref +29, Will +32
Abilities: Str 45, Dex 25, Con 35, Int 26, Wis 26, Cha 26
Skills: Balance +14, Bluff +41, Climb +41, Concentration +47, Diplomacy +42, Disguise +33 (+36 acting), Hide +34, Intimidate +59, Jump +44, Knowledge (arcana) +61, Knowledge (mechanics) +69, Knowledge (nature) +25, Knowledge (the planes) +62, Knowledge (religion) +47, Listen +46, Move Silently +45, Search +59, Spellcraft +41, Spot +41, Survival +14 (+16 on other planes, +16 when tracking), Tumble +30
Feats: Cleave, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Great Cleave, Greater Weapon Focus (claw), Improved Initiative, Iron Will, Multiattack, Persuasive, Power Attack, Quicken Spell-Like Ability (fireball), Skill Focus (Knowledge (mechanics)), Weapon Focus (claw)
Environment: The Iron City of Dis
Organization: Solitary (unique)
Challenge Rating: 31
Treasure: Standard
Some cities and lands have developed a level of technology called mechanics, a level almost beyond imagining. The power of water and fire and air, the very elements themselves, are enslaved to drive the engines of these peoples’ machines. Members of certain tribal societies and priesthoods preach the destruction of these machines, proclaiming that they are unnatural, a blight upon the face of the world. And when the people rise up and destroy the machines, leaving bloodshed and terror in their wake, Vapula laughs in the hells.
When the rich merchant class flaunts their new-found wealth spawned from breaking the backs of the poor folk who toil endlessly in the factories that create the machines, Vapula is there to torment them by taking their wealth away. When those same workers are at their most desperate, the old devil is there to offer them solace.
Vapula is only a seneschal in the Iron City of Dis, but his star is surely on the rise as more lands develop mechanics. Vapula deals in that most subtle of mankind’s tempters, knowledge. He is occasionally called upon by sages seeking some piece of obscure knowledge, or by scientists looking for that final clue to lead them to a new breakthrough, or by sorcerers and magicians lusting after more power. The wily old archdevil feeds them the knowledge they need to achieve their ends, and just a little hint of something more to hook them in. Vapula is an old hand at the game of temptation, and he knows that knowledge is more addictive than any drug. Once hooked, knowledge leads to pride. And once pride takes hold, another soul is won for his masters.
The knowledge Vapula provides always leads to the invention of mechanics, whether it be immediate or two centuries from now. Once a society is under the sway of the machinery the archdevil has created, he feeds those in power more and more knowledge. Soon, the machinery is improved. As more and more people feel marginalized, more and more of them swear fealty to Vapula in their desperation, and more and more souls are won for Hell. Not only that, but as the mechanical society develops and skyrockets out of the hands of the very men who created it, the very beliefs of the people are rocked. As the human element is stripped from every aspect of life, people begin questioning their gods. And any victory against the forces of Heaven, no matter how small, is looked upon fondly by the devils. Souls swayed equal power in Hell, and Vapula will soon be very powerful indeed - perhaps moreso than his master.
Although Vapula can appear to mortals in nearly any guise, his true form is that of a regal-looking man with aquiline features, nearly 15 feet in height. The devil wears a cloak made from the pure-white feathers of the angels and devas slain by his mechanical creations, and his hands have the claws of a bird of prey. He is often found, as suits his personality, in the libraries of Hell, paging through this book or that, finding the facts and tidbits he uses to win souls. He is always accompanied by a fiendish griffon.
Vapula speaks Abyssal, Common, Draconic, Elven, and Infernal.
Constrict (Ex): Vapula deals 2d8+26 points of damage with a successful grapple check.
Disease (Su): A creature struck by Vapula’s bite attack must succeed on a DC 27 Fortitude save or be infected with devil chills (incubation period 1d4 days, damage 1d4 Str).
Fear Aura (Su): Vapula can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 27 Will save or be affected as though by a fear spell (caster level 18th). A creature that successfully saves cannot be affected again by the aura for 24 hours. Other devils are immune to the aura.
Improved Grab (Ex): To use this ability, Vapula must hit with his tail slap attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, it establishes a hold and can constrict.
Poison (Ex): Injury, Fortitude DC 27, initial damage 1d6 Con, secondary damage death.
Spell-Like Abilities: At will—magic missile, blasphemy (DC 25), create undead, fireball (DC 21), greater dispel magic, greater teleport (self plus 50 pounds of objects only), invisibility, magic circle against good, mass hold monster (DC 27), persistent image (DC 23), power word stun, unholy aura (DC 26); 1/day—meteor swarm (DC 27). Caster level 18th. Once per year Vapula can use wish as the spell (caster level 20th).
Summon Devil (Sp): Twice per day Vapula can automatically summon 1 gelugon, 1d3 cornugons, or 1d4+1 hamatula. This ability is the equivalent of a 9th-level spell.
Regeneration (Ex): Vapula takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.