Xeviat
Dungeon Mistress, she/her
I'm gathering together some house rules I've been thinking about, and I wanted to know how you'd feel about playing a Fighter with this variant on Action Surge. My reasoning for this house rule is to reduce novas while increasing options.
Rather than action surge granting a full extra action, it will grant a limited action (like Haste) that can be used for 1 attack, 1 attack maneuver (push, grab, etc), dodge, dash, disengage, or use an object. In return for this nerf, Action Surge uses will progress like this:
Level: Uses
2nd-4th: 1 use
5th-7th: 2 uses
8th-10th: 3 uses
11th-13th: 4 uses
14th-16th: 5 uses
17th-19th: 6 uses
20th: 8 uses
This ends up being equal to the base action surge in total number of extra attacks from 2nd-7th levels, and at 17th-20th. It ends up being +1 attack levels 8-13, and +2 attacks levels 14-16. So it's a nova nerf, but a damage buff in those mid levels. I think this helps smooth out the fighter's damage progression against the Rogue, who has a very smooth progression.
My hope is that this change would make the fighter less disincentivized to use their action surge for other actions (like dodge or dash), which right no means giving up a whole action.
You'll also note that it removes "cast a spell" as an option, which was intentional.
What are your thoughts?
Rather than action surge granting a full extra action, it will grant a limited action (like Haste) that can be used for 1 attack, 1 attack maneuver (push, grab, etc), dodge, dash, disengage, or use an object. In return for this nerf, Action Surge uses will progress like this:
Level: Uses
2nd-4th: 1 use
5th-7th: 2 uses
8th-10th: 3 uses
11th-13th: 4 uses
14th-16th: 5 uses
17th-19th: 6 uses
20th: 8 uses
This ends up being equal to the base action surge in total number of extra attacks from 2nd-7th levels, and at 17th-20th. It ends up being +1 attack levels 8-13, and +2 attacks levels 14-16. So it's a nova nerf, but a damage buff in those mid levels. I think this helps smooth out the fighter's damage progression against the Rogue, who has a very smooth progression.
My hope is that this change would make the fighter less disincentivized to use their action surge for other actions (like dodge or dash), which right no means giving up a whole action.
You'll also note that it removes "cast a spell" as an option, which was intentional.
What are your thoughts?