harmyn
First Post
I was toying around with an idea for a new campaign and it occured to me that not all clerics might perfectly fit into the class concept as presented. What follows are my thoughts on a less adventurous, more stay-at-home style of cleric suitable for NPC's (or maybe the player that wants to try something different - why?)
1. Drop all Armor and Shield Proficiencies.
2. Change attack chart to the Wizard/Sorcerer chart.
3. Drop Hit Die per level down to d6.
4. Give them 6 skill points per level.
5. Add the skills Decipher Script, Knowledge (all), Listen, Sense Motive
I would leave them with all simple weapons and the Turn Undead/Domain abilities that they get now.
Please let me know what you think,
Harmyn
1. Drop all Armor and Shield Proficiencies.
2. Change attack chart to the Wizard/Sorcerer chart.
3. Drop Hit Die per level down to d6.
4. Give them 6 skill points per level.
5. Add the skills Decipher Script, Knowledge (all), Listen, Sense Motive
I would leave them with all simple weapons and the Turn Undead/Domain abilities that they get now.
Please let me know what you think,
Harmyn