• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Variant Deck of Many things-- made to be more appealing

Right, and who says this version is an artifact at all? I personally think of it as a wondroud item, a powerful tarot-like deck that fortune tellers keep.

In fact, it can even co-exist in a campaign with a real DoMT. Call this a "Lesser Deck of Many Things" or give it a new name like "Deck of Fate."
 

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> Flames: Love. A relationship is in store...

How about simply +2 Charisma? QV the Epic Feat Great Charisma taken twice.

> Sun: Power. The next time the character wakes up, he rerolls his hit dice, and can't roll lower than half the die +1. For example, a d10 that rolls lower than 6 is treated as a 6. The character takes the better of this new HP total or its original.

How about simply +20 HP, like the Epic Feat? Or +2 to the character's primary stat?

> Ruin: Weakness. Character rerolls hit points and takes the lower of this new total or its original.

How about simply -2 Con?

Idiot: -2 Int?

As for the Skull, how about advancing the character one age category? Ie nearer death?

Moon: how about the character gains a madness or a phobia?
 

Pyrex said:
For the Rogue, exactly the opposite. The character will frequently be the target of thieves, fined by the city guard for minor infractions that usually go unpunished, cheated by merchants and so on.

Or, you could make the Rogue affect those around the character negatively, while leaving the character wondering why no matter where he goes bad things happen to people.
 

Into the Woods

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