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variant elf

Humanaut

First Post
Hey there, would like to bounce this off enworlders:

I have a player who wants an elf that's more "elfy" or alien in thought and being. He's got some RP ideas going, but also wants to be "allergic" to Iron, taking more damage from it. Kind of a Reverse Damage Reduction.

In exchange, he asked what kind of bennies might balance it out.

I looked at the Flaws in the UA, and the Elf Paragon. This is what i have so far:

For every 2 points of "Anti-DR" he takes, he can pick up one or more of the following: 1) Sharpened senses (triple lowlight vision and extra +2 to listen/spot/search) 2) extra +2 vs enchantment spells 3) weapon focus in a weapon in the elf familiarity group

This would net him about 2-6 extra hp damage per blow from any weapon of Iron, not cold iron, any iron.

Touching it at all would bring a wound, maybe 1hp/rnd lethal or non-

Any suggestions? Something to tweek the above, or new ideas in general.

Thanks!
 

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None of the ones you mention are unbalancing as far as I can see.

In times past we did this for elves. Iron blows from any source (weapons, tools, spells, etc.) inflicted an additional 1d6 damage against elves.

Prolonged exposure (but not a blow) such as being manacled inflicted non-lethal damage (I believe we used 1d6 per minute) and when they were reduced to 0 they went unconscious. At that point they began to lose Constitution points (1 per day).
 

Start by using the Fey type attributes in the MM, and go from there.

Other things that may be appropriate

- a Con penalty
- actual immortality (no aging, but may be killed)
- +1DC to one specific kind of magic school
- some minor spell-like abilities
 

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