CapnZapp
Legend
I can add I had four PC deaths during the ~7 levels my "Sandpoint Sandbox" lasted.
That's not really such a large number that I felt compelled to add "extra lives" to the game; low-level adventurers have always been fragile in D&D.
But the higher randomness of PF2 in general did. I think the rulebook Hero Points did come about because Paizo found out through playtesting some meta mechanic to mitigate bad dice luck was warranted.
I just need a different kind of Hero Point. One less "invasive" on my attention as GM = one the players mostly handle themselves. One with real power = I don't have time for a mechanic that can have players spending hero point after hero point with absolutely zero change.
So I wrote one up! [emoji4]
That's not really such a large number that I felt compelled to add "extra lives" to the game; low-level adventurers have always been fragile in D&D.
But the higher randomness of PF2 in general did. I think the rulebook Hero Points did come about because Paizo found out through playtesting some meta mechanic to mitigate bad dice luck was warranted.
I just need a different kind of Hero Point. One less "invasive" on my attention as GM = one the players mostly handle themselves. One with real power = I don't have time for a mechanic that can have players spending hero point after hero point with absolutely zero change.
So I wrote one up! [emoji4]