fireinthedust
Explorer
So I've been using poker chips for my groups action points, second winds/healing potions, and now blue for Mana potions (working out the kinks on that one).
What I'm working on is specific uses for Action Points that are kinda fun but not game-breaking. I could use some feedback for these house rules:
Action Points
1) an extra action
2) re-roll a d20 roll
3) aid a fellow PC's roll
4) gain a Saving Throw against ongoing effects, or to dodge fate (ie: fight stuck his hand in a gillotine trap, and wants to yank it free)
5) Take an action that there are no rules for: disarming, tripping, perform checks to distract someone during combat, seduction rolls; using a fireball to knock a torch from a socket.
does any of this sound unreasonable? Game breaking?
What I'm working on is specific uses for Action Points that are kinda fun but not game-breaking. I could use some feedback for these house rules:
Action Points
1) an extra action
2) re-roll a d20 roll
3) aid a fellow PC's roll
4) gain a Saving Throw against ongoing effects, or to dodge fate (ie: fight stuck his hand in a gillotine trap, and wants to yank it free)
5) Take an action that there are no rules for: disarming, tripping, perform checks to distract someone during combat, seduction rolls; using a fireball to knock a torch from a socket.
does any of this sound unreasonable? Game breaking?