Vecna's Revenge

Mellubb

First Post
This game will take place as a Greyhawk campaign with a slightly alternate timeline. I would like 4-5 1st level characters.

Ability Scores: 32 point-buy
Setting: Greyhawk (Alternate Timeline)
Starting Level: 1st
HP: Max HP at every level
Alignment: Any, but be prepared to play well with others and I will not tolerate evil acts toward good/innocent people.
Gold: Max gold at 1st level
Sourcebooks: PHB v3.5, DMG v3.5, MM v3.5, The Complete Adventurer, Arcane, Divine, Mage, Scoundrel, and Warrior/ Races of Destiny, Stone, and the Wild.
Posting Etiquette: The DM will post daily. Players should be prepared to post daily as well. Please drop a line in the OOC if you will miss more than a week. Note: I am deployed in Iraq. I fully intend to post daily. Due to reasons beyond my control I may not be able to post for 2-3 days sometimes. I promise this will be an exception and not the rule.

Character Concept Submission Deadline: 19 May 2007. Concepts should include race, class, ability scores, feats, estimate of which skills will be taken, AC, primary weapon, and a rough estimate of spell selection for bards, sorcerers, and wizards. More information is welcome but not necessary at this stage. Fully fleshed-out character sheets and a character background will be required after selection.

House Rules: DM does all dice rolling. No penalty for multi-classing. PHB classes only. I will allow feats and prestige classes from any of “The Complete” or “Races of” books. If I am not familiar with a feat I may ask you to explain it so I know what it is. Let me know as soon as possible if you wish to take a prestige class, at least 2 levels early. No Psionics.

Background:
30 years ago Vecna defied the other gods and directly interfered with the Material Plane; the evil god found the location of his Hand and Eye and set forth a plan to retrieve them. To retrieve the Hand and Eye, Vecna's plan was to use a golem known as the Juggernaut stolen from the dwarves, while simultaneously sending an army of powerful demons upon the world as a distraction. A group of adventurers led by Sylique, an elven cleric of Corellon Larethian, discovered Vecna's vile plan in time to stopper events as they were unfolding but, lacking the power to themselves thwart the Juggernaut, turned to Sylique's patron, Corellon Larethian. Corellon Larethian granted Sylique and her group great power rarely seen among humans and, through them, he himself laid a counterattack to stop the Juggernaut. The ruling council of the Realm of Greyhawk known as the Circle of Eight immediately assembled and army of the most powerful and important people in the world to battle the demons while Sylique’s group fought the Juggernaut.

Despite the Juggernaut threat being thwarted, Vecna's evil groundwork was not entirely in vain. The demons loosed by Vecna nearly destroyed the realm itself; many of the world's greatest and most revered leaders were overthrown or slain. The Circle of Eight itself lost five of their number. The three remaining members of the Circle of Eight established Mellubb as King of the Realm of Greyhawk. Mellubb, born of humble roots but grown to greatness at the pommel of his blade, had no idea how great was the responsibility laid upon his feet but nevertheless enthusiastically agreed to his reign. Mellubb has since joined forces with all the good-willed countries of the world under his domain and is constantly politicking to rid the world of evil. Though she has no firm divine power, Sylique is revered by all elves as a demigod; her name is nearly as sacred as that of Corellon Larethian. Like Mellubb, Sylique also sees fit to rid the world of evil but the two do not always agree on the method or means to reach this end.

Adventure Synopsis:
The above background is intended as a brief summary of Greyhawk recent history as invented by me. The background detailed above admittedly has little to do with the adventure as it starts, except to say that there is a king named Mellubb and that he enjoys fighting evil. The following is a description intended to inspire character creation:

Ten years ago, a group of adventures where hired by the mayor of a small town along the Selintan River halfway between Hardby and Greyhawk to find missing children taken from their homes in the night. The adventuring group discovered that the children were taken by a cult and were to be sacrificed to Vecna. The group arrived in time to save the children, but upon their return to town found that six of those rescued did not belong to anyone in the town. On the hope that the families of the remaining six children could be located abroad, the adventuring group traveled to the Free City of Greyhawk, where they met with limited success. Having restored only one of the remaining six with his family, the group elected to retire and raise the five unclaimed children. Although retired, the group could not help but to feel a yearning to continue their careers as adventurers. That they might live vicariously through their five adopted children, the adventurers taught the children all they knew of the perils and wonders of the world.

The PCs of this game are intended to be these five children. The genders of the children are intentionally nondescript, as are their races.

The adventurers' (i.e. the people who raised your characters) names, genders, race, alignments, and classes are listed below. Please try to pick which adventurer raised your PC. The race, alignment, and class need not match your character's.

Gerbo Nackle (male gnome) CG bard. Teacher and town elder.
[sblock=Gerbo Nackle] Name: Gerbo Nackle
Race: Gnome
Gender: Male
Class: Bard
Alignment: CG
Hair: Brown
Eyes: Brown

Gerbo Nackle is as outgoing as any bard gets. He is always telling stories of his adventures, and of adventures told to him by others. He is rarely seen alone due to his outgoing personality and good humor. He prefers the spot light in almost any situation and gets quite grumpy if others try to steel his thunder. He works as a teacher and town elder. He has many friends in town and gets more information from them then they mean to disclose. He is as cunning as he is humorous and likes to see people underestimate him. [/sblock]
Quinton Berrynippin (male halfling) NG rogue. Locksmith and boat house vendor.
[sblock=Quinton Berrynippin] Name: Quinton Berrynippin
Race: Halfling
Gender: Male
Class: Rogue
Alignment: CN
Hair: Brown
Eyes: Brown

Quinton Berrynippin is a trickster whose mouth usually gets him into more trouble than it does out of. He works as a locksmith claiming there is no lock he can’t fix. He is clever but does not always think before he acts. He does not have the silver tongue he thinks he does but is stealthy and has other ways to get what he wants.
[/sblock]

Sandra Doylestone (female dwarf) LG fighter. Weapons and armorsmith.
[sblock=Sandra Doylestone] Name: Sandra Doylestone
Race: Dwarf
Gender: Female
Class: Fighter/Battlesmith
Alignment: LG
Hair: Red
Eyes: Grey

Sandra Doylestone is friendly to all who enter her smith. She works as the town smith and enjoys teaching people the secrets of steel almost as much as she does working the steel her self. She goes to her hometown in the mountains just north of the Free City of Greyhawk and is beloved by all in her town. She never stays more than a few weeks, claiming Halfway is her home. She is not aggressive toward people but has been known to put more than few men on their butts if they get out of line in the tavern. She loves ale as much as anyone in town and can drink most of them under the table.
[/sblock]
Megan Phelnar (female human) NG cleric of Pelor. Town priest and healer. Married to Alan Phelnar.
[sblock=Megan Phelnar] Name: Megan Phelnar
Race: Human
Gender: Female
Class: Cleric/Radiant Servant of Pelor
Alignment: NG
Hair: Blonde
Eyes: Blue

Megan Phelnar is a beautiful yet modest woman. She is always anxious to help someone in need. She is very happily married to Alan Phelnar. She works in town as both a priest and healer. She never shies away from telling of the good works of Pelor. She sees a bright side to almost any situation and can make people feel better about them selves just by being near them. She is usually quite opposed to violence accept to defend innocent or to destroy undead. She has a calm composure and very few can remember her loosing her temper. She has earned the respect of every one in town and no one has anything bad to say about her.
[/sblock]
Alan Phelnar (male human) NG ranger. Hunter and town butcher. Married to Megan Phelnar.
[sblock=Alan Phelnar] Name: Alan Phelnar
Race: Human
Gender: Male
Class: Ranger
Alignment: NG
Hair: Black
Eyes: Brown

Alan Phelnar is slightly built but has an imposing presence. He works as the towns butcher and hunts his own meat. He is very adamant about the others in the town not hunting with out him. He believes there is only so much you should take from nature with out giving back. That being said he spends most of the early days in the woods a few miles outside town the better part of the afternoons in the butcher shop and evenings with his beautiful wife Megan. He is very fond of children but does not always tolerate nonsense. Most in the village see him as an outsider, as he rarely speaks aloud if Megan is not near.
[/sblock]
Thairvol Galenodel (male half-elf) CG wizard. Teacher.
[sblock=Thairvol Galenodel] Name: Thairvol Galenodel
Race: Half-Elf
Gender: Male
Class: Conjurer/Master Specialist
Alignment: CG
Hair: Blonde
Eyes: Green

Thairvol Galenodel is very opinionated and does not shy away from telling people what his opinions are. He works as a teacher in town teaching history. He gets very heated when people he claims to be “uneducated” disagree with his opinions and does not seem open minded to change his mind without a great deal of evidence to prove him wrong. In which case he is more likely to agree to disagree than to openly admit he was wrong. That being said he is very intelligent and not afraid to let people know it.
[/sblock]
OOC
Rogue's Gallery
 
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Awesome!

I love Greyhawk. I will be submitting a NG Cleric of Pelor for this, the human daughter of the Phelans.

Here is the character sheet crunch.

Character Sheet

Leigh's Background:

Leigh does not remember her birth parents, for she was too young when she was abducted, she also doesn't remember the abduction. All of her memories involve Megan and Alan, to the point that she never questioned that she was not their child.

That is, until around the age of 10, when she realized that she did not look like them at all. Megan had long black hair, fair complexion, and possessed a somewhat rounded figure, where Alan also had a thick crop of black hair, with a muscled, husky build. Leigh had a head of light blond hair, almost white, and had a tan skin tone, on a lithe frame.

When the "Why Momma?" question finally was asked, Megan breathed out with a heavy sigh, and told Leigh to wait until her father came back and then they would have a family talk. She was a bit anxious and pensive, waiting for Alan to come back from his shop.

The conversation was a difficult one for Leigh, although she loved Alan and Megan with all of her heart, the story of her childhood was overwhelming. It took her several months to finally come to accept her history.

Looking back, Leigh could not have asked for better parents. Megan was a wonderful, caring mother and nurtured the loving, caring qualities in her. Leigh took after Megan, rather than Alan -- she had a gentle nature, and always had to look away when Alan was butchering an animal in his shop. She was not against the hunting of animals for food, she just preferred not to see it with her own eyes -- and she was definitely against hunting animals for sport.

She loved being outside under the sun. She would spend all day in the summer being active, enjoying the warmth that the sun provided. So it was natural that she followed in her mothers footsteps in the worship of Pelor. Leigh would ask Megan questions about Pelor while they did the household tasks, working out under the sun, and Megan would instruct her in the teachings of her god.

Now, that she has grown up, she has become a devout follower of Pelor. She entered the church around her 17th birthday, and recently completed her training, becoming a fully fledged priest. She is unsure of what to do next, she is torn between setting out to see the world and spread the word of Pelor, or to stay in the village and help her mother tend the flock.

Somewhere in the back of her mind, the curiousity that her birth parents might still be alive and out in the world silently sleeps.
 
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I would love to take part in this as well. Quick question though, would you allow a Drow character, or only standard races. Thank you.
 

This sounds very interesting! Just for a brief concept, I'd like to play a Female Swashbuckler, daughter of Gerbo Nackle. I'll come up with something concrete soon.
 


DralonXitz said:
I would love to take part in this as well. Quick question though, would you allow a Drow character, or only standard races. Thank you.


I prefer to use the PHB for Races. Sorry, I just like to keep it simple.
 


I was thinking a human conjurer or a dwarven sorcerer going for malconvoker...I'll work something up. Are you allowing racial substitution levels and/or alternate class features?
 


Ethandrew + DralonXitz : The opening post states "PHB Classes only". Swashbuckler and Hexblade aren't PHB.


Hmm, how about a half-orc monk? I've got a concept for an orphan who grows up, learns to control his baser instincts, and then later when he leaves and begins adventuring, starts to slip again, growing angrier and angrier as things continue to go wrong in his life, people treat him poorly b/c he's a half breed, etc.

Would be a Half-orc Monk/Fighter, LN, later becoming True Neutral ex-monk, taking barbarian levels, and finally becoming an Eye of Grumsh (Complete Warrior).

The original concept has him being the lost son of an orcish chieftan, and he goes back to claim the orc hordes as his own, but that can be changed if it doesn't work in your campaign.. What do you think?

*EDIT: Hmm, not sure who would've raised him, though.. The orphan thing fits, but my original concept was being raised in a Monastery.
 

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